Fulltext results:
- lump_assembly
- ====== Lump assembly ====== As the name implies, a //lump assembly// is an assortment of [[lump]]s arr... a Lump Assembly (therefore puting [[lump]]s into "namespaces" where they can have a load order implied; ... -THINGS.lmp xyz.lmp **#assembly** would be mapped to **Data\<Game>\Auto\assembly\**. ===== Lum... t the lumps are in a specific order (for instance map data). You have two options if you want to enfor
- pk3
- e file Superb.wad and due to the [[automatic_file_mapping_in_pk3]] it is relocated to =Data\[game]\Auto... K3 files are the same as ZIP files; only the file name extension is different. This means you will be ne... create a PK3 in WinZip you must gather your DEDs, maps and such and make the corresponding folders for ... e exceptions to these rules. See [[automatic_file_mapping_in_pk3]]. Now what you need to do is put it
- addon_box
- nt (e.g., determining the author of your favorite map) * Keeps everything nice and clean ===== Ana... ain text file — note the lack of extension in the name — which describes the contents of the box (i.e., ... this collection of add-ons. Something like: name: Amaze-DOOM component: game-jdoom language... damn it!" ) Now create a folder and give it a name of your choosing with a **.box** suffix. Place he
- packaging_resources
- d reading/writing files. ZIP files with the file name extension **.zip**, **.pk3**, **.pack**, **.addon**, **.box**, **.demo**, **.savegame**, and **.map** are all treated as ZIP files in the file system