Fulltext results:
- model
- to use on which meshes. | | ''notifiedStates'' | Name of the mobj state, or an array of mobj state name... tely necessary — remember that each object in the map will be processed separately. This value can also... y is interpreted as the path of the diffuse color map. The model asset definition can override these, t... # ...textures maps... } mesh_with_a_name { # ...textures maps... } } </code>
- scripting_with_stateanimator
- ects involved in 3D model rendering are: * **A map object.** Any mobj in the map can be represented by a 3D model. * **3D model asset.** An asset defin... or an object. | | ''<nowiki>__thing__</nowiki>''| Map object being animated (when the asset is a ''mode... s specifies another one. | | ''notifiedStates'' | Name of the mobj state, or an array of mobj state name
- shader
- so needs to declare a uniform with the exact same name, using the type from the table below. ^ Variable... ion | | ''uMapTime''| float | Time in the current map, in seconds since the map was started. Does not increase while the game is paused. | | ''uProjectionMa... ation-only matrix for orienting a reflection cube map around the model. | | ''uEyePos'' | vec3 | Model