Fulltext results:
- overview_of_resources_doomsday_1.x
- are subject to automatic relocation based on file name extension: PK3/ZIP/LMP/WAD are mapped to //data/<game>/auto/// and DED goes to //def... ects single files, it is also possible to request mapping manually by adding a special prefix character to the name of a directory in the root of a PK3. If the direc... l resources. To indicate that a resource is color-mapped, its name is formed like this: //(patchName)-table(class... of the image. Example: If you assign the light map "Round" to a light source, images with that file name are searched from the //LightMaps// directory. Th
- tex_c
- length of which is at most eight characters. The name of the texture is an identifier, used in a map editor to assign the texture to a given sidedef. ... ated. ===== Step 4 ===== Insert the generated PNAMES.LMP and TEXTURE1.LMP into your map's PWAD. ====== Source code ====== TexC source
- automatic_file_mapping_in_pk3
- ====== Automatic file mapping in PK3 ====== Doomsday's [[:pk3]] reader supports several "shortcuts" th... irectory stucture]] within a PK3. These automatic mappings allow for easy use of Doomsday's folder stru... s with the following extensions are automatically mapped to //data\<gamecomponent>\auto\// * [[:pk3... 0-beta1}} [[:ded]] definitions are automatically mapped to //defs\<gamecomponent>\auto\// **Note**: A
- md2tool
- savelod <num>] [-lod] [-ef <num>] [-op <num>] [-tcmap] [-mg] [-fn <filename>] [-weld] [-weldtc] model[.md2|.dmd] ... -create Create an empty mode... ame list (each line specifies a frame name, empty lines are skipped, comments begin with ; )... MD. -dsk Set skin zero to the default skin name (model name + PCX). -ef Set error factor
- resource_uris
- s * Patches * Sfx * Textures| ===== Texture namespaces ===== * Details * Flaremaps * Flats * Lightmaps * Masks * ModelReflectionSkins * ModelSkin... * Sprites * System * Textures | | ===== Font namespaces ===== * Game * System| ===== Material namespaces ===== * Flats * Sprites * System * T
- addon_bundle
- el structure of an //.addon// is as follows: name.addon / | contents / | data / | defs / | info | readme.html The folder name is suffixed with **.addon**. This "extension" is ... x (Addon)]]. Note the lack of an extension in the name. [[snowberry]] [[snowberry_configuration_file|con... One) by Mod-O-tron-2000! (-not a real mod): name: Amaze-DOOM Episode One provides: doom-mod-leve