Fulltext results:
- 1.9.0-beta6 @version
- in/out smoothly when activated/deactivated. * Map name was not displayed in all supported games. Map name is now scaled relative to display resolution and ... =1533383&group_id=74815). * Removed the [[blockmap]] grid display. The engine now has a built-in blockmap viewer for debugging purposes making the old disp... e dataset will be generated automatically for all maps. * Moved [[blockmap]] management entirely int
- overview_of_resources_doomsday_1.x @modding
- are subject to automatic relocation based on file name extension: PK3/ZIP/LMP/WAD are mapped to //data/<game>/auto/// and DED goes to //def... ects single files, it is also possible to request mapping manually by adding a special prefix character to the name of a directory in the root of a PK3. If the direc... l resources. To indicate that a resource is color-mapped, its name is formed like this: //(patchName)-table(class... of the image. Example: If you assign the light map "Round" to a light source, images with that file name are searched from the //LightMaps// directory. Th
- 1.9.0-beta1...4 @version
- * [[light]]:Halo radius * [[light]]:Flare map: the flare map to use for this light's halo. Either a path and [[resource_name]] OR a [[built-in_flare_resource_number]] * [[... irtual_directory_mapping]]) * [[automatic_file_mapping_in_pk3]]: files in 'keyword-named' folders in the [[root_of_a_pk3]] mapped to directories * subdirectory "Auto" of the [[runtime_directory]] mapped automatically to both "Defs/<Game>/Auto" and "
- model @assets
- ssible material definition simply assigns texture maps to a mesh. Meshes can be identified using the names assigned to them in the model file, or with a ''... st mesh). <code> material.@0 { # ...textures maps... } </code> Example of multiple meshes, with o... <code> material { @0 { # ...textures maps... } @1 { # ...textures maps... } mesh_with_a_name { # ...textures ma
- episode_syntax @ded
- msday [[version:1.15]] adds support for arbitrary map identifiers, allowing any name to be assigned to the map data. (The map data is now recognized independently of the id).</note> ; Warp Number : A reference used when //warping// to the map. (A cheat for changing the current map according
- map_info_syntax @ded
- have a definition of their own. ==== Name ==== Name of the map. Displayed e.g., in the automap and in the console when the map is loaded. A [[Text]] definition ID may be speci... o use the associated string value. For example: Name = "HUSTR_E1M1"; ==== Author ==== Author of the map. Displayed e.g., in the console when the map is loaded. ==== Flags ==== ^ Name ^ Description | | d
- use_hires_textures_in_your_map @howto
- o create a texture resource [[pwad]] for use when mapping that takes advantage of the [[doomsday]] engi... image to the DOOM palette (a predefined 256 color map or palette—some PWAD utilities will do this for... WAD or PWAD. The one requirement is that the file name of the hires texture (e.g. **shawn1.png**) name matches a name in the texture lists (e.g. **SHAWN1**),
- doomsday @guide:2.0:man
- example: ''-dpi 2.0'' ; ''-errors'' : Set the name of the error output file. The file is written to ... ync'' : Disable vsync. ; ''-out'' : Set the name of the log output file. The file is always writte... ''-game'', automatically also jump to a specific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map id
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- * -file arguments interpreted too late * -vdmap'd paths do not populate into resource namespaces * color palette not found [with model re... ounters were previously only visible when the automap was open. Renamed the [[:cvar]]s "map-cheat-counter" and "map-chea... ounters were previously only visible when the automap was open. Renamed the [[:cvar]]s "map-cheat-counter" and "map-cheat-counter-scale" to [[:hud-cheat-counter]] and [[:hud
- readme_macos @guide:2.0
- as the map number, a pair of numbers (episode and map), or the map identifier (e.g., "MAP12"). <html><a name="files"></a></html> ===== Files ===== Your ru... s saves from the default game profile. <html><a name="paths_file"></a></html> Additional files: ; /... the file]] is documented in the wiki. <html><a name="environ"></a></html> ===== Environment ===== ... uthor%27s_Guide|Author's Guide: wiki articles for map and resource pack/addon authors]] * [[http://wi
- readme_windows @guide:2.0
- [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * ... ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure... on criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></html> ==== Supported games ===... switch to a different tab: * Click on the tab names in the top of the screen. * Left and right arr
- doomsday @guide:2.3:man
- example: ''-dpi 2.0'' ; ''-errors'' : Set the name of the error output file. The file is written to ... ync'' : Disable vsync. ; ''-out'' : Set the name of the log output file. The file is always writte... ''-game'', automatically also jump to a specific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map id
- readme_macos @guide:2.1
- as the map number, a pair of numbers (episode and map), or the map identifier (e.g., "MAP12"). <html><a name="files"></a></html> ===== Files ===== Your ru... game has its own subfolder for saves. <html><a name="paths_file"></a></html> Additional files: ; /... the file]] is documented in the wiki. <html><a name="environ"></a></html> ===== Environment ===== ... * [[https://tracker.dengine.net/projects/deng/roadmap|Project roadmap and features in planning]] <html>
- readme_macos @guide:2.3
- as the map number, a pair of numbers (episode and map), or the map identifier (e.g., "MAP12"). <html><a name="files"></a></html> ===== Files ===== Your ru... game has its own subfolder for saves. <html><a name="paths_file"></a></html> Additional files: ; /... the file]] is documented in the wiki. <html><a name="environ"></a></html> ===== Environment ===== ... * [[https://tracker.dengine.net/projects/deng/roadmap|Project roadmap and features in planning]] <html>
- doomsday @guide:2.1:man
- example: ''-dpi 2.0'' ; ''-errors'' : Set the name of the error output file. The file is written to ... ync'' : Disable vsync. ; ''-out'' : Set the name of the log output file. The file is always writte... ''-game'', automatically also jump to a specific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map id