Fulltext results:
- overview_of_resources_doomsday_1.x
- of the image. Example: If you assign the light map "Round" to a light source, images with that file name are searched from the //LightMaps// directory. Th... ic// resource class directory is enough. The file name must match the lump name of the original music data lump. For example, to replace the music for Doom's first episode's second map, the file //d_e1m2.mp3// would be placed in the /
- tex_c
- length of which is at most eight characters. The name of the texture is an identifier, used in a map editor to assign the texture to a given sidedef. ... some of the sources define textures with the same name, the latest definition will override the earlier ... nd if it is found, a TX source with the specified name will be created. This time you can't omit the .TX... up" S ("1" | "2") Texture-Statement := S* Name Texture-Property* Patch* S* ";" Name
- md2tool
- ame list (each line specifies a frame name, empty lines are skipped, comments begin with ; )... MD. -dsk Set skin zero to the default skin name (model name + PCX). -ef Set error factor for mesh optimization (default: 1.0). -flip Flip... ically builds GL commands. -fn Change the name of the model file. -gl Build GL commands.