Fulltext results:
- 1.9.0-beta6
- * Fatal error when attempting to build sector line and subsector tables for maps with damaged/invalid data structures (e.g. STARG... ). Relationships between subsectors/segs/sidedefs/linedefs read from the map data lumps are not assumed to be valid. Instead, ... bilities in XS_GetPlane and XS_GetType. * If a map number is not set in an XG end_level line type the exit would take the player to the first ... tor]] [[blockmap]]. * Make use of the [[blockmap]] to accelerate checking for overlapping linedefs. * No pre-initialization is needed for [
- 1.9.0-beta1...4
- ation of various subsystems like the menu and automap). Thus development has not been at a standstill e... to one), and it has not been fully adjusted: many maps will mostly become too dark (Doom 3 fans rejoice... system has been enhanced with the possibility to map entire directories to a virtual location. By default there is a virtual mapping from ''(runtime)/Auto'' to both ''Data/(game)
- detailed_list_of_changes_in_doomsday_version_1.9.7
- gardless of scale or position). * Scale up the width of lines drawn to 1/1.6 of their visible width at 320x200. ===== All games ===== * The map title display is now drawn for each viewport instead... ounters were previously only visible when the automap was open. Renamed the [[:cvar]]s "map-cheat-count
- detailed_list_of_changes_in_doomsday_version_1.9.9
- OM before an InFine script at map start. * Automap: Bug "Automap - secret line flag and door glows." * Automap: Polyobj lines are invisible. * Multiplayer Player Setup menu content placement. * Cannot alter menu option "Use custom automap colors." * F11 does not toggle fullscreen if n... ion messages should not be hidden. * Hexen|Automap: Attempted out-of-range [[:playpal]] lookup with
- detailed_list_of_changes_in_doomsday_version_1.12
- * Fatal error playing **Icarus: Alien Vanguard** MAP16, due to an oversight in the line-of-sight algorithm when dealing with maps with overlapped lines. * Fatal error playing **Astrostein** when firing the "BF... ...). * **BSP Builder:** Failed partitioning a map with overlapped single-sided lines. ===== {{tag|Renderer}} ===== * Light dec... * **XG**: Erroneous attempt to allocate dummy map line sides via DMU. ===== {{tag|Hexen}} ===== *
- 2.1
- utomap to sometimes go invisible. **Configurable line widths.** Automap and crosshair line widths can be changed. The defaults were made significa
- 2.3
- nd //The Plutonia Experiment// use several render/map hacks to take advantage of quirks in the original... w supported (or fixed) in Doomsday. Examples: TNT MAP02 deep water, TNT MAP02 windows overlooking the deep water, TNT MAP09 transparent window, TNT MAP31 Arachnotrons inside pill