Fulltext results:
- model
- ssible material definition simply assigns texture maps to a mesh. Meshes can be identified using the names assigned to them in the m... st mesh). <code> material.@0 { # ...textures maps... } </code> Example of multiple meshes, with o... <code> material { @0 { # ...textures maps... } @1 { # ...textures maps... } mesh_with_a_name { # ...textures ma
- scripting_with_stateanimator
- ects involved in 3D model rendering are: * **A map object.** Any mobj in the map can be represented by a 3D model. * **3D model asset.** An asset defin... ate) print "State changed:", animator.ID, state animator.startTimeline("off") ... , state) print "State changed:", animator.ID, state animator.startTimeline("off")