Fulltext results:
- 1.9.0-beta6 @version
- n subsectors/segs/sidedefs/linedefs read from the map data lumps are not assumed to be valid. Instead, determine the relationships at load tim... nt world surfaces and objects. * Player's in-void status was not reset on map load. This led to HOM in the sky until the player moved, if said player was in the void at the end of the last map. * Algorithm used for determining the position... first map (instead of the next as defined by the map progression) (http://sourceforge.net/tracker/?func=detail&atid=542099&aid=1832045&group_id=74815). * Giving armour using
- 1.9.0-beta6.8 @version
- being spawned at the ceiling height. * "Blank map titles no longer blank". http://sourceforge.net/tracker/?func=detail&aid=2871890&group_id=74815&atid=542099 * Map title... to [[hud-title-author-noiwad]] and now hides the map author if defined as "id Software" and the map originates from an IWAD. Previously this behavior was dependent upon the origin of the map title patch graphic. * Using the [[ccmd]] "giv
- 1.9.0-beta6.9 @version
- m "Auto map drawing lines the player can't see at map start up". http://sourceforge.net/tracker/?func=detail&aid=2968923&group_id=74815&atid=542099 * Fog settings as specified ... used when drawing the various UI displays. * "Map def fog oversight". http://sourceforge.net/tracker/?func=detail&aid=2941879&group_id=74815&atid=542099 * Vissprite... ]] enabled). * "Texture name missing in Doom 2 MAP14 & MAP25". http://sourceforge.net/tracker/index.php?func=detail&aid=2826699&group_id=74815&atid=542099 * Better ha... exen ==== * When warping between maps the automap is left open. http://sourceforge.net/tracker/?func=detail&atid=542099&aid=2947152&group_id=74815 * On map start statusba
- infine_script_reference @ded
- (InFine scripts can be played before or after any map); briefings and debriefings if you will. ===== ... doom2-plut</code> | | secret| True if the current map was exited through a [[:secret_exit]]. | | netgam... lternative execution path. ; ''MARKER'' (marker-id) : Marks a position in the script that can be j... 't use duplicate marker IDs. ; ''GOTO'' (marker-id) : Jumps to the given marker. The marker is sea
- 1.9.0-beta6.3 @version
- Common code library ==== === Automap === * "Map cheat behaviour change" (http://sourceforge.net/tracker/?func=detail&aid=2788317&group_id=74815&atid=542099). === Menu =... when attempting to go to the intermission from a map whose logical id is greater than 32. * Drawing the game font in... The view border sometimes visible when not in a map. ==== jHeretic ==== * Use of uninitialized ... The view border sometimes visible when not in a map. * Attempting to cache non-existent ammo icon
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- m: don't let floating monsters float into an invalid position after a valid XY move [verified in Doom 2 map30] * automap: panning in "follow off" mode is ... ary ===== * Restored original behavior of automap cheats in single player. http://sourceforge.net/tracker/?func=detail&aid=2639419&group_id=74815&atid=542099 * When using lookspring the view pitch would not center when side-stepping left.
- 1.9.0-beta6.1 @version
- . * Fixed: "Dynamic lights bleeding through solid walls" (http://sourceforge.net/tracker/?func=detail&aid=2717071&group_id=74815&atid=542099). * Fixed: "invalid read of 8 byte" (http://sourceforge.net/tracker2/?func=detai
- episode @ded
- ID = "E1M1"; Warp Number = 1; Exit { ID = "next"; Target Map = "E1M2"; } Exit { ID = "secret"; Target Map = "E1M9"; } } Map { ID = "E1M2"; Warp Number = 2; Exit { ID = "next"; Target Map = "E1M3"; } Exit { ID = "secret"; Target Map = "E1M9"; } } Map { ID = "E1M3"; Warp Number = 3;
- 1.9.0-beta6.4 @version
- been retained. * [[map_info_ded_]] definition, map name field can now specify a [[text]] definition id to be used as the map name. If no Text definition id by the given name is found, the name will be used as-is. ==== Common code library ==== * Map loader interface now accepts/expects full [[thing... d, a warning message is output to the console and map loading continues as normal. * Removed fixed l
- 1.9.0-beta6.2 @version
- ic" (http://sourceforge.net/tracker/?func=detail&aid=2772636&group_id=74815&atid=542099). * Fixed: Repeated playback of the same music track broken when using sdl_mixer... ://sourceforge.net/tracker/index.php?func=detail&aid=2725357&group_id=74815&atid=542099). === Messag
- 1.9.0-beta5 @version
- fixes), while playing jDoom with PWAD Icarus.WAD (MAP01). (http://sourceforge.net/tracker/?func=detail&aid=1529799&group_id=74815&atid=542099) * Segmentation violation: deleting a bias source while the render lists are fro... ed. (http://sourceforge.net/tracker/?func=detail&aid=1533377&group_id=74815&atid=542099) * In message-response mode, the 'y', 'n' and Escape keys were
- episode_syntax @ded
- Warp Number = 0; Exit { ID = ""; Target Map = ""; } } #... = ""; Warp Number = 0; Exit { ID = ""; Target Map = ""; } } # More Map def... s not matter. ; ID : URI associated with the map data. In id Tech 1 format maps, this is typically either "ExM... ntifiers, allowing any name to be assigned to the map data. (The map data is now recognized independently of the id).</note> ; Warp Number : A reference used whe
- 1.9.0-beta1...4 @version
- factor used when determining sector to [[light_grid]] mapping. Larger values increase accuracy at the expense of map load times. * [[light_range_compression]]: inc... -fog-default]]: default fog algorithm * [[flaremap]]s: loaded from "Data/Flares" - used for [[custom... dges * cvar [[rend-dev-mobj-bbox]]: debugging aid - render mobj bounding boxes (sized to match the ... sing ===== Common Code Library ===== ==== Automap ==== * A new world mapping subsystem based on
- 1.9.0-beta6.6 @version
- === DOOM ==== * "No intermission screen after map30". http://sourceforge.net/tracker/?func=detail&aid=2831630&group_id=74815&atid=542099 ==== Hexen ==== * "Clip t... now possible to use line attacks from outside the map (in the void) to hit targets within. ==== DOOM ==== * Am... w features ===== ==== Engine ==== * Added [[map_info_ded_]] flag //mif_nointermission//; upon leaving the map skip the intermission.
- map_info_syntax @ded
- r "MAPxy" depending on the game. Example: if this map info is meant for the first map of the second episode, the ID is "E2M1". An "*" (asterisk) signifies that this... ition of their own. ==== Name ==== Name of the map. Displayed e.g., in the automap and in the console when the map is loaded. A [[Text]] definition ID may be specified instead, to use