Fulltext results:
- use_deds_in_doom_builder
- ng starting on a new line: Map Info { ID = "MAP01" Name = "This is the name of the level" ... ttach it to our sector. Note the line that says **ID = 8000**, this is the number we'll use to attach ... w line: Sector Type { # My Red Light. ID = 8000 Red fn = "z" Green fn = "a" ... to bring up the Edit Sector dialog. Remember the ID of our new [[sector_type]]? It's **8000** in case
- use_hires_textures_in_your_map
- eBox|1=The original version of this article by David "Tolwyn" Shaw, as first submitted to Dr Sleep's D... image to the DOOM palette (a predefined 256 color map or palette—some PWAD utilities will do this for... You can use a simple reference patch that has a grid reference at 16, 24, 32, 64, 128, 256, etc. You c... ]]. * [[doom_builder]] - Used to edit/create a map which uses high resolution textures. * [[paint
- start_doomsday_from_steam
- ng you how to set up an RSP file and using the -vdmap command line as if you do not then you will not b... sday.exe you can rename them if you want witch i did to help me. ====== Step 2 ====== If you know ... so it's able to be put on steam. click add selectid programs. do the same thing for the other one. th... this go back into the properties of then like we did in Step3 but in the target area add @"Directory w
- combination_lock
- add a combination lock to secure an area in your map? Perhaps there is a secret laboratory in that dee... locks should be able to co-exist within the same map. * We should not have to create a new set of d... . * The combination should be specified in the map-editor and NOT in the definition. ===== Determi... ==== Definitions ==== <code> Line Type { Id = 1000 Comment = "Combo Lock ON Switch" C