Fulltext results:
- devel
- * [[devel:Developer guidelines]] * [[devel:Roadmap]] ===== Repositories ===== * [[https://git.s... day/engine|Main Git repository]] * [[https://github.com/skyjake/Doomsday-Engine|GitHub repository]] * [[http://sourceforge.net/projects/deng|SourceForge
- model @assets
- tely necessary — remember that each object in the map will be processed separately. This value can also... y is interpreted as the path of the diffuse color map. The model asset definition can override these, t... { material { @0 { diffuseMap = "Ettin_Diffuse_1024.tga" normalMap = "Ettin_Normal_1024.tga" specularMap = "
- 2.2 @version
- oom.** Doomsday now detects [[https://freedoom.github.io/|Freedoom]] v0.12.1, and any future releases w... ad gone missing in Heretic. * No music in Hexen Map 26. * Incorrect alignment for a wall’s lower te
- readme_macos @guide:2.2
- ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure... D files based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsday/... s.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></html> ==== ... ere in use, the overall game parameteres, current map, and other status information. **Deleting a sav
- doomsday @guide:2.2:man
- ''-game'', automatically also jump to a specific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map identifier (e.g., "MAP12"). ; ''-width'' | '
- readme_windows @guide:2.2
- ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure... D files based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsday/... s.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></html> ==== ... ere in use, the overall game parameteres, current map, and other status information. **Deleting a sav
- readme_macos @guide:2.3
- ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure... D files based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsday/... s.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></html> ==== ... ere in use, the overall game parameteres, current map, and other status information. **Deleting a sav
- doomsday @guide:2.3:man
- ''-game'', automatically also jump to a specific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map identifier (e.g., "MAP12"). ; ''-width'' | '
- readme_windows @guide:2.3
- ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure... D files based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsday/... s.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></html> ==== ... ere in use, the overall game parameteres, current map, and other status information. **Deleting a sav
- running_a_server @multiplayer
- in geometry can have players spawning outside the map or in walls etc. ==== autoexec.cfg ==== Best ... my game" server-player-limit 8 server-public 1 setmap 1 1 </code> Note: ''server-public 1'' makes the ... ariables: <code>server-game-jump = 1 server-game-map = 0 server-game-mapcycle = "T:10 12* 11 17 18 19"... utes all the necessary commands. - The current map can be changed with ''setmap'' (in **autoexec.cfg
- readme_macos @guide:2.1
- ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure... D files based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsday/... s.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></html> ==== ... ere in use, the overall game parameteres, current map, and other status information. **Deleting a sav
- readme_windows @guide:2.1
- ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure... D files based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsday/... s.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></html> ==== ... ere in use, the overall game parameteres, current map, and other status information. **Deleting a sav
- doomsday @guide:2.1:man
- ''-game'', automatically also jump to a specific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map identifier (e.g., "MAP12"). ; ''-width'' | '
- 2.0.3 @version
- * Hexen: Crash after returning to a different map in a hub #@Issue_HTML~2260~@# * DEB package was missing a dependency ===== See also ===== * Roadmap: [[http://tracker.dengine.net/versions/71|2.0.3]]
- compiling_and_running_1.15_or_earlier_qmake @devel
- pkg-config and glib (e.g., from [[http://mxcl.github.com/homebrew/|Homebrew]]) **audio_fmod plugin** ... n configuration (modify to suit your needs): ''-vdmap .. }data -bd Doomsday.app/Contents/Resources -iwa