Fulltext results:
- episode_syntax @ded
- } } # Other Map definitions for the hub... } Map { ID = ""; Wa... kings expansion).</note> Group of one or more [[#Map|maps]] which should be treated as a "hub". An episode may consist of any number of hubs co... does not matter. When play transitions from one map to another and the destination map is in the same hub as the current map; the game plugin may elect to ... inventories of all players unless the destination map is in the same hub. In which case the items the players have collect
- episode @ded
- roups together one or more maps (possibly using [[hub]]s) and describes the connections between those m... . In other words, which exit leads to which other map in the same episode. **Hub.** A [[hub]] is a group of maps where the player may travel several times between the various maps in
- model @assets
- tely necessary — remember that each object in the map will be processed separately. This value can also... y is interpreted as the path of the diffuse color map. The model asset definition can override these, t... { material { @0 { diffuseMap = "Ettin_Diffuse_1024.tga" normalMap = "Ettin_Normal_1024.tga" specularMap = "
- 1.9.0-beta6.8 @version
- 070&group_id=74815&atid=542099 * "Warping from map with hub exit to another hub plays anim". http://sourceforge.net/tracker/?func... 82&group_id=74815&atid=542099 * [[cvar]] [[msg-hub-override]] not functional. * Buffer underflow ... ia the HUD options menu. * When starting a new map there is no longer a momentary wait where the gam... to [[hud-title-author-noiwad]] and now hides the map author if defined as "id Software" and the map or
- doomsday @guide:2.0:man
- ''-game'', automatically also jump to a specific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map identifier (e.g., "MAP12"). ; ''-width'' | '
- readme_windows @guide:2.0
- ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure... D files based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsday/... s.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></html> ==== ... ere in use, the overall game parameteres, current map, and other status information. **Deleting a sav
- readme_macos @guide:2.0
- ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure... D files based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsday/... s.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></html> ==== ... ere in use, the overall game parameteres, current map, and other status information. **Deleting a sav
- readme_windows @guide:2.3
- ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure... D files based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsday/... s.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></html> ==== ... ere in use, the overall game parameteres, current map, and other status information. **Deleting a sav
- readme_macos @guide:2.1
- ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure... D files based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsday/... s.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></html> ==== ... ere in use, the overall game parameteres, current map, and other status information. **Deleting a sav
- readme_windows @guide:2.2
- ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure... D files based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsday/... s.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></html> ==== ... ere in use, the overall game parameteres, current map, and other status information. **Deleting a sav
- readme_macos @guide:2.3
- ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure... D files based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsday/... s.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></html> ==== ... ere in use, the overall game parameteres, current map, and other status information. **Deleting a sav
- doomsday @guide:2.3:man
- ''-game'', automatically also jump to a specific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map identifier (e.g., "MAP12"). ; ''-width'' | '
- doomsday @guide:2.1:man
- ''-game'', automatically also jump to a specific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map identifier (e.g., "MAP12"). ; ''-width'' | '
- readme_macos @guide:2.2
- ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure... D files based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsday/... s.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></html> ==== ... ere in use, the overall game parameteres, current map, and other status information. **Deleting a sav
- doomsday @guide:2.2:man
- ''-game'', automatically also jump to a specific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map identifier (e.g., "MAP12"). ; ''-width'' | '