Fulltext results:
- 2.0.3 @version
- * Hexen: Crash after returning to a different map in a hub #@Issue_HTML~2260~@# * DEB package was missing
- 1.9.0-beta6.8 @version
- 070&group_id=74815&atid=542099 * "Warping from map with hub exit to another hub plays anim". http://sourceforge.net/tracker/?func... 82&group_id=74815&atid=542099 * [[cvar]] [[msg-hub-override]] not functional. * Buffer underflow ... ia the HUD options menu. * When starting a new map there is no longer a momentary wait where the gam... to [[hud-title-author-noiwad]] and now hides the map author if defined as "id Software" and the map or
- 1.14.2 @version
- ,build1222~@# ===== Fixes ===== * **Hexen:** Hub maps reset after saving, causing invalid game wor... L~1791~@# * **Doom 2:** Crash playing sci2.wad MAP13 #@Issue_HTML~1797~@# * Better compatibility with vanilla Doom renderer: dynamic map-hacks dependent on non-neighbor planes #@Issue_HT
- infine_script_reference @ded
- (InFine scripts can be played before or after any map); briefings and debriefings if you will. ===== ... doom2-plut</code> | | secret| True if the current map was exited through a [[:secret_exit]]. | | netgam... 2]]" ([[games:doom]]). | | leavehub| True if a [[:hub]] has just been exited ([[:hexen]]). | | fighter|
- detailed_list_of_changes_in_doomsday_version_1.15 @version
- a. ===== {{tag|All Games}} ===== * External map progression, episode and hub definitions. These definitions allow one to modif... maps. Previously the only way to specify a custom map progression was to use [[:end_level_xg_class]] in the map. * Recognize id Tech 1 maps using heuristic an... he menu. * {{:cmd|warp}} and [[:warp]] support map URIs. * {{:cmd|leavemap}} now accepts an optio
- episode @ded
- roups together one or more maps (possibly using [[hub]]s) and describes the connections between those m... . In other words, which exit leads to which other map in the same episode. **Hub.** A [[hub]] is a group of maps where the player may travel several times between the various maps in
- episode_syntax @ded
- } } # Other Map definitions for the hub... } Map { ID = ""; Wa... kings expansion).</note> Group of one or more [[#Map|maps]] which should be treated as a "hub". An episode may consist of any number of hubs co... does not matter. When play transitions from one map to another and the destination map is in the same hub as the current map; the game plugin may elect to ... inventories of all players unless the destination map is in the same hub. In which case the items the players have collect
- detailed_list_of_changes_in_doomsday_version_1.13 @version
- n}} ===== * Fatal error attempting to load a map containing lines with no sides * Reading an in... s obsolete (and broken). * Hexen: Overly large hub ending messages. * Non-functional "texreset ra... * Busy mode (e.g., during startup or loading a map) is now longer separate from the regular UI. Ther... or logging detailed information about the current map. * Support for sprites with 16 view angles, us
- 1.9.0-beta7 @version
- ly visible when the automap was). The [[cvar]]s **map-cheat-counter** and **map-cheat-counter-scale** renamed to [[hud-cheat-counter]] and [[hud-cheat-count... * Changed: [[server-game-skill]], [[server-game-map]] and [[server-game-episode]] are no longer archi... ly visible when the automap was). The [[cvar]]s **map-cheat-counter** and **map-cheat-counter-scale** r