Fulltext results:
- 1.9.0-beta1...4
- n twosided linedefs. * changed: [[mimic_sector_xg_class_]] was using the line's [[act_tag]] when the [[mimic]] target reference... efault color for messages. ==== XG ==== * [[line_type]]: [[xg_line_type]] definitions now have [[xg_altername_name|alternate names]] for the iparms. * [[line_teleport_xg_class_]]: [[boom]]-style line->line (silent) teleport * [[teleport_xg_class_]] * Added more [[xg_dev]] messages. Reference
- 1.9.0-beta6
- XS_GetType. * If a map number is not set in an XG end_level line type the exit would take the player to the first map (... 045&group_id=74815). * Giving armour using the XG power line type would only work as expected if the player had alr... emented by one. === XG === * Thinking for [[xg_line_type]]s and [[xg_sector_type]]s now handled using the existing thinker mechani... efault is on). === XG === * [[wall_material_xg_class_]] can now specify whether middle [[material]]s o
- 1.9.0-beta6.9
- loop in wall slide algorithm. === XG === * "XG: Damage class if health below". http://sourceforge.net/tracker/... e is initiated using the default skill and player class. ===== New features ===== ==== Engine ====
- detailed_list_of_changes_in_doomsday_version_1.10
- r deserializing invalid material references. * XG: Broken material change line types which specify the material in their definition. * XG: Broken line types (using [[:lref_line_tagged|line_tagged]] references). * XG: Intermittent read access violation. * Heretic: Errant Firemace spa... ce#Commands|"If" conditions]] for checking player class were malfunctioning. ===== Multiplayer =====