Fulltext results:
- particle_generator_examples
- = 0.3 Presim = 175 Stage { Type = line Tics = 30000 Color = { .6, .6, .6... ags = stagetouch } Stage { Type = line Tics = 30 Color = { .6, .6, .6, 1... Resistance = 0.3 } Stage { Type = line Tics = 2 Color = { .6, .6, .6, 0}... r { 1 .4 .3 .5 }; }; Stage { Type = "pt_line"; Flags = "ptf_bright ptf_dietouch"; Tics
- line
- ====== Map line ====== A //line// is a [[map]] geometry construct composed of two [[vertex]]s (in the map coordinate space) and either one or two [[side]]s. Lines describe the physical geometry of the world used... . [[Sector]]s and [[polyobj]]s are composed of //lines//. ===== See also ===== * [[xg:line_type|XG
- info
- == Syntax ===== ==== Comments ==== # A single line comment stops here. Longer comments: #> Multi-line comment begins. Continues... And ends here. <... = Value When '':'' is used, the remainder of the line is used as-is as the value. When the assignment o... es ==== Text strings can be broken onto multiple lines as follows. There are no escape sequences. Howev
- overview_of_resources_doomsday_1.x
- jDoom/Some.md2 FILE002 Another.ded</code> Each line in //DD_DIREC// contains a lump/path pair. The pa... disable high-resolution textures use the command line option ''[[-nohightex]]''. The option ''[[-texdir... warnings are suppressed if the following comment line is found in the MAPINFO lump (since [[version:2.2... r runtime directory. Then you can use the command line option ''-deh file.deh'' to load it at startup.
- md2tool
- //md2tool// is a command line utility for processing [[md2]] and [[dmd]] model files. <code> ### md2too... Create an empty model based on a frame list (each line specifies a frame name, empty lines are skipped, comments begin with ; ). -del Delet
- deh_read_plugin
- ]], it can be loaded with the [[-deh]] ([[command_line_option]]) when first launching a [[game_session]]... ad// files). However, the [[-alldehs]] ([[command_line_option]]) can be used to instruct Doomsday to app
- gl2_model_renderer
- ith GL state parameters. * Doomsday Script timelines. * Animated shader variables. * Fog. * ... ). * More control over animation: explicit timelines per thing state; movement-based sequences (walki
- jxrp
- ====== Headline text ====== [[http://www.example.com|link title]] == Headline text ==<__yamdwe_nowiki>0</__yamdwe_nowiki>--Sabe
- dd_defns
- q.com/files.php?type=8|Wadtool]] -- Win32 command-line tool * [[http://www.doomworld.com/xwe/|XWE]]
- dd_direc
- **must** always be loaded from real files. Each line in DD_DIREC contains a lump/path pair. The paths
- resource_packaging_guidelines
- ====== Resource packaging guidelines ====== This page details the recommended conventions for packagin
- sector
- ====== A //sector// is a group of one or more [[line]]s and two or more [[plane]]s (plus various other
- modding
- * [[xg:reference_guide|XG reference (generalized line/sector types)]] * [[script:reference|Scripting]
- tex_c
- hash character (#) and continue to the end of the line. Another way to mark comments is to begin the com
- using_blender_to_create_a_model_for_doomsday
- le the model mesh is selected!) - Move the timeline in the //dope sheet editor window// to "1". -