Fulltext results:
- getting_started_1.15_or_earlier
- ====== ^ Tool^ Windows^ Mac OS X^ Ubuntu | | **Git**| [[http://code.google.com/p/tortoisegit/|TortoiseGit]] is a nice Git client for Windows. It integrates with the Windows shell.| Git should be installed alo
- developer_guidelines
- de> ===== Version control ===== Doomsday uses Git and [[https://github.com/|GitHub]]. In order to submit code, you must have ordered it in logic units, known as commits, ... an see many examples of the tags by examining the Git history. The commit tags serve a couple of purpos
- compilation_fedora_22
- you wish to use): <code>$ sudo dnf install cmake git gcc-c++ qt5-qtbase-devel qt5-qtbase-static \ SD... zlib-devel qt5-qtx11extras-devel ncurses-devel $ git clone --recursive ssh://git@github.com/skyjake/Doomsday-Engine.git deng $ mkdir deng/build $ cd deng/build $ cmake -DCMAKE_BUILD_T
- compiling_and_running_2.0
- ce|source package]]. * Check out the [[https://github.com/skyjake/Doomsday-Engine|Doomsday-Engine]] repository from GitHub: <code bash>git clone --recursive https://github.com/skyjake/Doomsday-Engine</code> You can then switch to any release
- automated_build_system
- X, and Ubuntu. Each build has been tagged in the Git repository; you can check it out and build as you... The main build system scripts are part of the [[git_repository|Doomsday Git repository]]. ==== platform_release.py ==== //distrib/platform_release.py/
- build_tools_for_unix
- ed to build Doomsday. You will need: GCC, Python, Git, and Qmake. Install them like this: sudo aptitude install build-essential python git qt4-qmake qt-creator Now that the toolchain has ... installing the requisite tools: emerge -nav zip git cmake In order to build doomsday you must have t
- quick_guide_to_amethyst
- llowing software installed on your system: * Git. * Qt libraries. * CMake. The Amethyst source code is included in the Doomsday Engine Git repository: http://github.com/skyjake/Doomsday-Engine/tree/master/doomsday/tools/amethyst =====
- contributing
- est features]]. * Contribute code via [[https://github.com/skyjake/Doomsday-Engine|GitHub pull requests]]. * Create 3D models, shaders, high-resolution
- compiling_and_running_1.15_or_earlier_qmake
- X: pkg-config and glib (e.g., from [[http://mxcl.github.com/homebrew/|Homebrew]]) **audio_fmod plugin
- player_controls
- n, while the axis should not. (If the axis is a digital one, e.g., in a gamepad, it should be treated a
- svn
- - REDIRECT [[git_repository]]
- svn_repository
- - REDIRECT [[git_repository]]