Fulltext results:
- getting_started_1.15_or_earlier @devel
- ====== ^ Tool^ Windows^ Mac OS X^ Ubuntu | | **Git**| [[http://code.google.com/p/tortoisegit/|TortoiseGit]] is a nice Git client for Windows. It integrates with the Windows shell.| Git should be installed along with Xcode, but you can... p://www.macports.org/|MacPorts]] or [[http://mxcl.github.com/homebrew/|Homebrew (Intel-only)]].| Availa
- developer_guidelines @devel
- de> ===== Version control ===== Doomsday uses Git and [[https://github.com/|GitHub]]. In order to submit code, you must have ordered it in logic units, known as commits, ... an see many examples of the tags by examining the Git history. The commit tags serve a couple of purpos
- reference @script
- ler alert: Very much like Python.) * [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsd... ds|Game controller presets script]] * [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsd... l sounds]] * **Configuration:** * [[https://git.skyjake.fi/doomsday/engine/src/branch/master/doom... n a Config.ds script at startup]] * [[https://git.skyjake.fi/doomsday/engine/src/branch/master/doom
- compilation_fedora_22 @devel
- you wish to use): <code>$ sudo dnf install cmake git gcc-c++ qt5-qtbase-devel qt5-qtbase-static \ SD... zlib-devel qt5-qtx11extras-devel ncurses-devel $ git clone --recursive ssh://git@github.com/skyjake/Doomsday-Engine.git deng $ mkdir deng/build $ cd deng/build $ cmake -DCMAKE_BUILD_T
- devel
- admap]] ===== Repositories ===== * [[https://git.skyjake.fi/doomsday/engine|Main Git repository]] * [[https://github.com/skyjake/Doomsday-Engine|GitHub repository]] * [[http://sourceforge.net/projects/deng|SourceFo
- compiling_and_running_2.0 @devel
- ce|source package]]. * Check out the [[https://github.com/skyjake/Doomsday-Engine|Doomsday-Engine]] repository from GitHub: <code bash>git clone --recursive https://github.com/skyjake/Doomsday-Engine</code> You can then switch to any release
- quick_guide_to_amethyst @devel
- llowing software installed on your system: * Git. * Qt libraries. * CMake. The Amethyst source code is included in the Doomsday Engine Git repository: http://github.com/skyjake/Doomsday-Engine/tree/master/doomsday/tools/amethyst =====
- build_tools_for_unix @devel
- ed to build Doomsday. You will need: GCC, Python, Git, and Qmake. Install them like this: sudo aptitude install build-essential python git qt4-qmake qt-creator Now that the toolchain has ... installing the requisite tools: emerge -nav zip git cmake In order to build doomsday you must have t
- automated_build_system @devel
- X, and Ubuntu. Each build has been tagged in the Git repository; you can check it out and build as you... The main build system scripts are part of the [[git_repository|Doomsday Git repository]]. ==== platform_release.py ==== //distrib/platform_release.py/
- doomsday @guide:2.2:man
- IWAD files based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsd... dles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></html> ==
- readme_macos @guide:2.0
- IWAD files based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsd... dles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></html> ==
- doomsday @guide:2.0:man
- IWAD files based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsd... dles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></html> ==
- doomsday @guide:2.1:man
- IWAD files based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsd... dles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></html> ==
- readme_windows @guide:2.3
- IWAD files based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsd... dles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></html> ==
- readme_macos @guide:2.3
- IWAD files based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsd... dles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></html> ==