Fulltext results:
- map_info_syntax
- fier. Could be "ExMy" or "MAPxy" depending on the game. Example: if this map info is meant for the first... ==== Fog density ==== Used in exponential(2) fog mode. ==== Sky ==== Identifier of the [[Sky]] defin... is first started (note, also after loading a save game). <note>As of [[version:1.9.7]], linking a [[Sky... g map setup. The script gets executed during the game's ''P_FinalizeMapChange()'' function, immediately
- infine_script_reference
- rue. The condition can be one of the following: | MODE:''(game-mode)'' | True if the current [[:game_mode]] is ''(game-mode)''. For example:<code>MODE:doom2-plut</code>... om]] and [[:hexen]]. | | ultimate| True if the [[:game_mode]] is "[[:doom1-ultimate]]" ([[games:doom]]). | | commercial| True if the [[:game_mode]] is "[[:doom2]]" ([[games:doom]]). | | leavehub|... nd the player causes a skip event, only the pause mode ends, no actual skipping happens. ; ''In'' (tim
- model
- range = 0; Flags = ""; Blending mode = normal; Shiny reaction = 1.0; ... tor ==== A custom value which can be used by the Game for various purposes, like alternative models for... ]] (which affect the whole model). === Blending mode === Blending mode for this submodel. One of the bm_* flags. Note that blending modes set by the flags
- episode_syntax
- pically either "ExMy" or "MAPxy" depending on the game plugin and/or game mode. <note>Doomsday [[version:1.15]] adds support for... und connection to another map in the episode. The game plugin uses exits to determine a destination map ... t button). If no exits are defined for a map, the game plugin will interpret this to mean the game has been completed.\\ \\ The Exit **ID** must be one of the