Fulltext results:
- model
- tor ==== A custom value which can be used by the Game for various purposes, like alternative models for some objects. ==== Inter ==== Possible v... es valid. Can be used to assign several different model frames to a single State. **Note**: Sub-models are sorted by definition order when drawing so //Sub{}//-model definitions must be given in an ascending order;
- infine_script_reference
- rue. The condition can be one of the following: | MODE:''(game-mode)'' | True if the current [[:game_mode]] is ''(game-mode)''. For example:<code>MODE:doom2-plut</code>... om]] and [[:hexen]]. | | ultimate| True if the [[:game_mode]] is "[[:doom1-ultimate]]" ([[games:doom]]). | | commercial| True if the [[:game_mode]] is "[[:doom2]]" ([[games:doom]]). | | leavehub| True if a [[:hub]] has just been exited ([[:hexen]]).
- map_info_syntax
- "Sky Layer 2" # see above } Sky Model { ID = ""; Layer = 0; Frame in... fier. Could be "ExMy" or "MAPxy" depending on the game. Example: if this map info is meant for the first... s. | | sphere | Draw the sky sphere even when sky models have been set up. Only valid when NOT using a l... ==== Fog density ==== Used in exponential(2) fog mode. ==== Sky ==== Identifier of the [[Sky]] defin
- flags_reference
- itions. Note that Doomsday Engine plugins (e.g., games) may contain additional flags defined for their ... === (Values = 0x2) Draw the sky sphere even when models are in use. ===== Sky Layers ===== ==== ena... e's color zero should be masked. ===== Blending modes ===== ==== normal ==== (Value = 0) ==== add... " but variable translucency is disabled. Use this mode to obtain "crisp pixel edges". ===== Models ===
- generator_syntax
- t Vector Rnd = 0.0; Center { 0.0 0.0 0.0 } Submodel = -1; Spawn Radius = 0.0; Min Spawn Radius =... tive blending ((1 - particle) * framebuffer). | | modelonly| The particle generator will only be active if the source is represented by a 3D model. | | floor| Flat triggered: Particles of the gen... (X, Y, Z) in the map's coordinate space. ==== Submodel ==== State/Type triggered: If the source is repr
- episode_syntax
- pically either "ExMy" or "MAPxy" depending on the game plugin and/or game mode. <note>Doomsday [[version:1.15]] adds support for... und connection to another map in the episode. The game plugin uses exits to determine a destination map ... t button). If no exits are defined for a map, the game plugin will interpret this to mean the game has been completed.\\ \\ The Exit **ID** must be one of the
- model_path
- rs in strings. You cannot do this, for example: ''ModelPath "MD2\Game\Path\"'' as that would mean the last character of... f doesn't end. Use forward slashes instead of backslashes.</note> ===== Examples ===== ModelPath "MD2/Game/Item";
- light
- ly available with BIAS sources Map = mapid|game|pwad/iwad|gamemode eg = "e1m1|doom|iwad|doom1-ultimate"
- include
- Include "filepath" IncludeIf [Not] -option|gamemode "filepath" The Include directive causes the pars... omp "skin1.ded" Include if the ID of the current game matches ''doom1-ultimate'': IncludeIf doom1-ult
- skip
- ===== ===== Syntax ===== SkipIf [Not] -option|gamemode The rest of the file is skipped if the condition... -nosound; Skip if the identity key for the current game does not match 'doom2': SkipIf Not doom2;