Fulltext results:
- activation_requirement
- ion of the line is executed when the line changes state from inactive to active, i.e. it's activated. ==... ion of the line is executed when the line changes state from active to inactive, i.e. it's deactivated. ... can be activated and deactivated in single-player games. ==== cooperative ==== The line can be activated and deactivated in co-operative multiplayer games. ==== deathmatch ==== The line can be activate
- line_activation
- tivation (XG) ====== In [[XG]], a [[line]] has a state, it is always either //active// or //inactive//. ... ording to line events, which occur under specific gameplay circumstances. In most cases, events are [[tr... inactive. Once activated, it will remain in that state for a given period of time, after which it will a... active. Once deactivated, it will remain in that state for a given period of time, after which it will a
- reference_guide
- e from 2002 (PDF)}} ===== Introduction ===== [[games:Doom]] has a number of hard-coded line and secto... nk randomly. They were designed to be used in the game's own maps and thus do not provide the best possi... g that everything possible through changes to the state of lines is also possible through sectors). XG l... s functionality is **triggered**, and the initial state of a line. * [[xg:activation_requirement|Activ