Fulltext results:
- reference @script
- /Config.ds|Applications run a Config.ds script at startup]] * [[https://git.skyjake.fi/doomsday/engine/... currently loaded DEDs via the Defs module]] * **Files:** * Reading/writing files and folders using File objects * **Game:** * [[.module:Game|Show a HUD message]] * **Input:**
- overview_of_resources_doomsday_1.x @modding
- auto/// directory will be automatically loaded at startup. The data files are loaded in alphabetical order, including all ... >/auto/// directory will be automatically read at startup. The definition files are also loaded in alphabetical order, including... . Then you can use the command line option ''-deh file.deh'' to load it at startup. If a lump named //DEHACKED// is found in a WAD
- readme_macos @guide:2.2
- ; ''-file'' | ''-f'' : Specify one or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with the ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files at runtime by opening the Packages sidebar (see
- doomsday @guide:2.2:man
- ; ''-file'' | ''-f'' : Specify one or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with the ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files at runtime by opening the Packages sidebar (see
- readme_windows @guide:2.2
- ; ''-file'' | ''-f'' : Specify one or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with the ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files at runtime by opening the Packages sidebar (see
- doomsday.out @guide
- ====== doomsday.out log file ====== //doomsday.out// is a log of what Doomsday is doing at runtime. In ... ormation such as the command line options used at startup. When reporting bugs and/or problems of a techni... cal-issues#latest|you are expected to supply this file]]. If a fatal error occurs Doomsday will attempt... e shown the log). ===== Finding the doomsday.out file ===== Doomsday can tell you where the Doomsday.o
- doomsday-server @guide:2.3:man
- -file'' | ''-f'' : Specify one or more resource files (WAD, LMP, PK3) to load at startup. More files can be loaded at runtime with the ''load'' command. ; ''-game'' | ''-g'' : Sets the game to load after startup. See doomsday(6) for a list of available games. F... : Specifies a directory where to look for IWAD files. Doomsday will search for IWADs from all known g
- readme_macos @guide:2.3
- ; ''-file'' | ''-f'' : Specify one or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with the ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files at runtime by opening the Packages sidebar (see
- doomsday @guide:2.3:man
- ; ''-file'' | ''-f'' : Specify one or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with the ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files at runtime by opening the Packages sidebar (see
- readme_windows @guide:2.3
- ; ''-file'' | ''-f'' : Specify one or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with the ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files at runtime by opening the Packages sidebar (see
- doomsday-server @guide:2.2:man
- -file'' | ''-f'' : Specify one or more resource files (WAD, LMP, PK3) to load at startup. More files can be loaded at runtime with the ''load'' command. ; ''-game'' | ''-g'' : Sets the game to load after startup. See doomsday(6) for a list of available games. F... : Specifies a directory where to look for IWAD files. Doomsday will search for IWADs from all known g
- running_a_server @multiplayer
- bers are saved automatically into the game config file. You may also wish to write your own **.cfg** startup script that executes all the necessary commands.... -game doom2 -iwad ~/games/doom/DOOM2.WAD \ -file ~/games/doom/dwango5.wad -p ~/.doomsday/conf/auto
- readme_macos @guide:2.1
- ; ''-file'' | ''-f'' : Specify one or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with the ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files at runtime by opening the Packages sidebar (see
- readme_windows @guide:2.1
- ; ''-file'' | ''-f'' : Specify one or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with the ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files at runtime by opening the Packages sidebar (see
- doomsday @guide:2.1:man
- ; ''-file'' | ''-f'' : Specify one or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with the ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files at runtime by opening the Packages sidebar (see