Fulltext results:
- player_controls
- ==== At the lowest level, on engine-side, input events are handled by the bindings responder, and the console commands bound to the events are executed. ===== TODO ===== (for version 1... setting up the controls. * Page for control bindings: something list-based, with multiple columns? Ne... ==== Already done ===== ==== Goal 2 ==== * Bindings saved/restored appropriately when exiting/launch