Fulltext results:
- bindings_1.8.6_and_1.9_betas
- * **game**: the default binding class. * **biaseditor** {{Note|Doomsday also provides three addition... you would use the following command: <code>bind biaseditor +F5 blnew </code> Notice that the bind class "biaseditor" is specified in the event binding. This means that pressing F5 to create a new bias light source will ONLY work when the "biaseditor" binding class is active. ===== When are they