Fulltext results:
- bindings_1.8.6_and_1.9_betas @guide
- * **game**: the default binding class. * **biaseditor** {{Note|Doomsday also provides three addition... you would use the following command: <code>bind biaseditor +F5 blnew </code> Notice that the bind class "biaseditor" is specified in the event binding. This means that pressing F5 to create a new bias light source will ONLY work when the "biaseditor" binding class is active. ===== When are they
- detailed_list_of_changes_in_doomsday_version_1.12 @version
- sed associated performance bottlenecks. * Deferred initialization of Bias lighting data until necessary and improved deallo... echanism for faster shutdown. Also, significantly reduced memory requirements through reformatting. * Bias light sources in the void are dynamically occlude... data elements, removing unused functionality and reducing memory requirements. ===== {{tag|Shell}} =
- detailed_list_of_changes_in_doomsday_version_1.11 @version
- * World axes transposed for the "hand" in the [[:bias_lighting]] editor. ===== Gameplay ===== * {{ file:automap... directly concerned with id Tech 1 map hacks. * Bias [[:light_grid]] is now prepared JIT if enabled while a map is loaded. It is no lo... better separated. * Map loading times further reduced by virtue of revised internal APIs and data r... ugh.) ===== Developer ===== * Minimum required version of Qt is now 4.7. * Mac OS X 10.7+ bui