Fulltext results:
- use_hires_textures_in_your_map
- o available, in [[http://files.dengine.net/How%20To%20Use%20Hi-Res%20Textures%20in%20jDOOM1.pdf|PDF format]]}} ====== Preface ====== ... cover the entire canvas. When loading a texture, Doomsday will first look for a hires version and if found, it will be used in it's place. All ... {{ file:tutpatch.gif }} | {{ file:hirestextutor2.png?175x0}}With XWE, use Entry -> Load and browse to your p... estextutor7.png?175x0}}Rename this texture to TUT_01 and change the width and height of the texture to 128x128. Any time you modify these values, it's recommen
- create_a_new_monster
- "None" Reaction time = 8 Spawn health = 20 Speed = 12 Radius = 10 Height = 42... D = "BAR_EXP3" Sprite = "BEXP" Frame = 32770 Tics = 5 Next state = "BAR_EXP4" } <... D = "BAR_EXP4" Sprite = "BEXP" Frame = 32771 Tics = 10 Action = "A_Explode" Next state = "BAR_EXP5" } </code> <code> State
- create_a_light_thing
- a new placeable Light Thing for use in your wads. Doomsday offers many ways to create lighting in your custo... ating and using DED files and how to load them in Doomsday. The technique I'm going to show you will enable... t next. * Type the following: Header { Version = 6 } # ----------------------------------... ight. Note the line that says **DoomEd number = 8001**, this is the ID of our Red Warning Light we'l
- use_oculus_rift
- 15]]. Oculus Rift support was discontinued in [[version:2.0]] (pending further changes in the renderer). ==... nfig_user.pri**.) ==== Windows ==== //(LibOVR 0.4.2)// Doomsday works best (only?) in the "extended desktop" mode... in fullscreen mode (F11). ===== UI ===== In [[version:1.15]], the UI adapts automatically to be a good size for Oculus Rift. In [[version:1.13]], there is no support for alternative UI st
- use_deds_in_doom_builder
- eady created a one level [[wad]], saved in the MAP01 slot. It's a simple square room with a couple of... om|DoomBuilder.com]]). ====== Notes ====== [[doomsday]] DEDs do NOT need to be compiled, in fact they can be edited while Doomsday is running and then re-read at any time. The disa... o make changes to your DED you will need to close Doomsday, open DoomBuilder, edit your DED then save and st