Fulltext results:
- use_hires_textures_in_your_map
- o available, in [[http://files.dengine.net/How%20To%20Use%20Hi-Res%20Textures%20in%20jDOOM1.pdf|PDF format]]}} ====== Preface ====== ... cover the entire canvas. When loading a texture, Doomsday will first look for a hires version and if found, it will be used in it's place. All ... estextutor7.png?175x0}}Rename this texture to TUT_01 and change the width and height of the texture to 128x128. Any time you modify these values, it's recommen... realize is that if you create a PNG file that is 256x256 and name it TUT_01, the engine will SCALE the PNG file to match the
- use_oculus_rift
- 15]]. Oculus Rift support was discontinued in [[version:2.0]] (pending further changes in the renderer). ==... nfig_user.pri**.) ==== Windows ==== //(LibOVR 0.4.2)// Doomsday works best (only?) in the "extended desktop" mode... in fullscreen mode (F11). ===== UI ===== In [[version:1.15]], the UI adapts automatically to be a good size for Oculus Rift. In [[version:1.13]], there is no support for alternative UI st
- create_a_new_monster
- "None" Reaction time = 8 Spawn health = 20 Speed = 12 Radius = 10 Height = 42... D = "BAR_EXP3" Sprite = "BEXP" Frame = 32770 Tics = 5 Next state = "BAR_EXP4" } <... D = "BAR_EXP4" Sprite = "BEXP" Frame = 32771 Tics = 10 Action = "A_Explode" Next state = "BAR_EXP5" } </code> <code> State