Fulltext results:
- use_hires_textures_in_your_map
- cover the entire canvas. When loading a texture, Doomsday will first look for a hires version and if found, it will be used in it's place. All ... *Notes:** //I have noticed a small issue with XWE version 1.12. Sometimes it will actually make your FF_END mark... hin the archive. That's why I recommend PakScape. Version 0.11 is the most recent (final?) version of this great program. I won't burden you with too many screensh
- use_oculus_rift
- ips about how to use Oculus Rift with Doomsday. Doomsday supports [[http://oculusvr.com|Oculus Rift]] starting with [[version:1.13]]. DK2 is supported in [[version:1.15]]. Oculus Rift support was discontinued in [[version:2.0]] (pending further changes in the renderer). ... _user.pri**.) ==== Windows ==== //(LibOVR 0.4.2)// Doomsday works best (only?) in the "extended desktop" mode... in fullscreen mode (F11). ===== UI ===== In [[version:1.15]], the UI adapts automatically to be a good
- create_a_new_monster
- article describes how to create a new monster in Doomsday. A mobj in Doomsday is defined with a [[thing|thing definition]] and one or more [[state|states]]. The be... and using [[ded]] files and how to load them in [[doomsday]].// ====== Using existing resources to create ... ld be fitting to recreate this fearsome foe using Doomsday. Now because we're going to be using existing re