Fulltext results:
- use_hires_textures_in_your_map
- or use when mapping that takes advantage of the [[doomsday]] engine's high resolution (//hi-res//) texture features. ... here can be used for all games playable under the Doomsday engine (e.g. [[j_doom]], [[j_heretic]] and [[j_hexen]]). ====== Overview ====== The Doomsday engine supports the use of high resolution (//hi-res//) ... familiarity in creating new textures for the DOOM engine. I'll summarize the process shortly.// This guid
- create_a_light_thing
- a new placeable Light Thing for use in your wads. Doomsday offers many ways to create lighting in your custo... ating and using DED files and how to load them in Doomsday. The technique I'm going to show you will enable... . It will behave much like a light in more recent engines such as UnrealED due to the fact that it is a co... ght. However, we now need to setup the light. Atm Doomsday would create a light for us but there would be tw
- create_custom_sprites
- l size keeping the aspect ratio (this should mean Doomsday won't distort your sprite frame when it's placed in engine). Now make a note of the dimensions of the frame