Fulltext results:
- use_hires_textures_in_your_map
- or use when mapping that takes advantage of the [[doomsday]] engine's high resolution (//hi-res//) texture features. ... here can be used for all games playable under the Doomsday engine (e.g. [[j_doom]], [[j_heretic]] and [[j_hexen]]). ====== Overview ====== The Doomsday engine supports the use of high resolution (//hi-res//) ... familiarity in creating new textures for the DOOM engine. I'll summarize the process shortly.// This guid
- create_a_windows_shortcut_for_doomsday
- tutorial for making a custom Windows shortcut for Doomsday, courtesy of [[http://dengine.net/forums/memberlist.php?mode=viewprofile&u=1082|code120]] - Open the Doomsday Frontend, press //Alt+C// to get the command line... ct all & copy. - Create a **.bat** file in the Doomsday folder, with the following commands (paths are examples):<code>D:\Doomsday\bin\Doomsday.exe -basedir... (paste here the join
- create_custom_sprites
- l size keeping the aspect ratio (this should mean Doomsday won't distort your sprite frame when it's placed in engine). Now make a note of the dimensions of the frame
- zoom_script
- to do camera zooming with keys ====== [[http://dengine.net/talk/discussion/2406/zoom-script-heretic-hexe... 've been using for years on zooming in and out in Doomsday. > > Yes, you could create an alias that referen