Fulltext results:
- syntax @wiki
- okuWiki can embed the following media formats directly. | Image | ''gif'', ''jpg'', ''png'' | | Video... Formatting ===== If you need to display text exactly like it is typed (without any formatting), enclo... ollowing syntax plugins are available in this particular DokuWiki installation: ~~INFO:syntaxplugins~~
- model @assets
- gins in their [[ded:Values]] definitions ("Weapon Info" section). You should scale weapon models so tha... o the file where the metadata is defined (e.g., **Info** of the package). See [[modding:supported 3D mod... butes is executed during parsing of the [[modding:info]] document.) ==== Animation variables ==== Va... ing modes: you can control the rotation angle directly by using ''angle'', or you can control the rotat
- overview_of_resources_doomsday_1.x @modding
- you will get an error message. Wikipedia has more information about [[http://en.wikipedia.org/wiki/PK3_(... so possible to have flats in the //Textures// directly if they are prefixed //Flat-//. For instance, //... urce is found, because the original data includes information about offsets and the on-screen size of th... reen image (for example Heretic's TITLEPIC) is exactly 320 x 200 = 64000 bytes long. Raw screens can be
- doomsday @guide:2.2:man
- em when needed. ; ''-version'' : Show version information. ; ''-wnd'' | ''-window'' : Starts in ... d when the ''-game'' option is used to launch directly into a game. ; ''-reset'' : Reset the engine... all levels). ; ''-warp'' : When starting directly into a game using ''-game'', automatically also ... ly to the Mods tab, and it has a search field and Info buttons (see <html><a href="#packages">Mods</a></
- readme_macos @guide:2.2
- ly to the Mods tab, and it has a search field and Info buttons (see <html><a href="#packages">Mods</a></... avegames created with Doomsday 1.x do not contain information about which data files and mods were in us... er each variant of the game. </note> **Savegame information.** Right-click on a saved game to see information about the save: which data files and mods were
- readme_windows @guide:2.2
- ly to the Mods tab, and it has a search field and Info buttons (see <html><a href="#packages">Mods</a></... avegames created with Doomsday 1.x do not contain information about which data files and mods were in us... er each variant of the game. </note> **Savegame information.** Right-click on a saved game to see information about the save: which data files and mods were
- doomsday @guide:2.3:man
- em when needed. ; ''-version'' : Show version information. ; ''-wnd'' | ''-window'' : Starts in ... d when the ''-game'' option is used to launch directly into a game. ; ''-reset'' : Reset the engine... all levels). ; ''-warp'' : When starting directly into a game using ''-game'', automatically also ... ly to the Mods tab, and it has a search field and Info buttons (see <html><a href="#packages">Mods</a></
- readme_macos @guide:2.3
- ly to the Mods tab, and it has a search field and Info buttons (see <html><a href="#packages">Mods</a></... avegames created with Doomsday 1.x do not contain information about which data files and mods were in us... er each variant of the game. </note> **Savegame information.** Right-click on a saved game to see information about the save: which data files and mods were
- readme_windows @guide:2.3
- ly to the Mods tab, and it has a search field and Info buttons (see <html><a href="#packages">Mods</a></... avegames created with Doomsday 1.x do not contain information about which data files and mods were in us... er each variant of the game. </note> **Savegame information.** Right-click on a saved game to see information about the save: which data files and mods were
- player_controls @devel
- * Periodic position, velocity, and direction information from the players (these don't have to have... n could be sent less frequently). This is generic information that cannot be modified by games. * Imp... ly up to the client: only the client knows the exactly correct latency-free position of the local players. The server will respect this information and apply necessary safeguards against che
- packages @fs
- ture: net.dengine.test.glsandbox.pack/ info.dei models/ boblampclean.md5anim ... round_grill.png testpic.png The **info.dei** file has the following contents: title... avegames or multiplayer games to record and share information about which packages are required or in us... set of required variables and any amount of other information. **The Info file.** The root folder of th
- configuration @guide
- hese allow you to launch into a specific game directly, skipping the [[Home screen]]. This is helpful i... ll of these configuration files use the [[modding:Info syntax]]. ===== Scripting ===== In the [[:Scri
- readme_macos @guide:2.1
- ly to the Mods tab, and it has a search field and Info buttons (see <html><a href="#packages">Mods</a></... avegames created with Doomsday 1.x do not contain information about which data files and mods were in us... er each variant of the game. </note> **Savegame information.** Right-click on a saved game to see information about the save: which data files and mods were
- readme_windows @guide:2.1
- ly to the Mods tab, and it has a search field and Info buttons (see <html><a href="#packages">Mods</a></... avegames created with Doomsday 1.x do not contain information about which data files and mods were in us... er each variant of the game. </note> **Savegame information.** Right-click on a saved game to see information about the save: which data files and mods were
- doomsday @guide:2.1:man
- em when needed. ; ''-version'' : Show version information. ; ''-wnd'' | ''-window'' : Starts in ... all levels). ; ''-warp'' : When starting directly into a game using ''-game'', automatically also ... ly to the Mods tab, and it has a search field and Info buttons (see <html><a href="#packages">Mods</a></... avegames created with Doomsday 1.x do not contain information about which data files and mods were in us