Fulltext results:
- compiling_and_running_2.0 @devel
- ibraries are required for compilation: * Qt 5 (modules: Core, Network, Gui, OpenGLExtensions, Widgets) * Qt 5 X11Extras module (on Unix/X11) * DirectX (on Windows) The follo... encies are available, run CMake and configure the appropriate build variables. The following variables
- world @script:module
- an object representing that player (see [[script:module:App#App.Player|App.Player]]). Otherwise returns ''None''. #@Identif... he thing determines which direction the recoil is applied. #@Identifier_HTML~setAngle~@# ( #@Arg_HTM... . This is an element index number in the [[script:module:defs#order|Defs.things.order]] array. Note that ... OR : Spawn thing at the floor. ===== Old versions ===== * [[/script/module/world?rev=1576428056|2.2]]
- 2.3 @version
- efined and new ones can be added via the [[script:module:audio#setAmbientSequence|Audio module]]. Changing the sequences is also possible during gameplay. The ear... so that model authors have more control over the appearance, for instance to replicate a 2D sprite appearance more faithfully. ===== Fixes ===== * Colo
- app @script:module
- ====== App (Module) ====== Module that wraps the native App class. Derived classes like ClientApp may also augment the module with their variables a... object representing the console player ([[script:module:App#app.player|App.Player]]). #@Identifier_HTML~gamePlugin~@# ( ) ... riable. The //id// is one of the constants in the App module, such as ''App.NETGAME''. #@Identifier_HTML~qui
- reference @script
- .com/skyjake/Doomsday-Engine/blob/master/doomsday/apps/client/net.dengine.client.pack/modules/controllers.ds|Game controller presets script]] ... ster/doomsday/sdk/libcore/net.dengine.stdlib.pack/modules/Config.ds|Applications run a Config.ds script at startup]] ... ake.fi/doomsday/engine/src/branch/master/doomsday/apps/client/net.dengine.client.pack/modules/bootstrap.ds|Client runs bootstrap.ds when initi... ake.fi/doomsday/engine/src/branch/master/doomsday/apps/client/net.dengine.client.pack/modules/controllers.ds|Game controller presets]] * **P
- state @ded
- //player// refers to the current player ([[script:module:app#appplayer|App.Player]], psprite actions only) [[:script|All fe
- language @script
- brary consists of a collection of native built-in modules and script modules. Applications also provide a number of built-in modules for scripts. ; [[.module:App]] : application core ; [[.module:Audio]] : audio subsystem ; [[.module:clientconfig]] : client application configuration variables (imported by [[.module:Config]]) ; [[.module:Config]] : configuration v
- scopes @script:walkthrough
- lowing scopes (namespaces) are defined: * Each module has its own global scope. * Each function has i... signment '':='' operator inserts variables to the module's global namespace. a = 1 def globalAssign()... a: hello b: world ===== Importing modules ===== The ''import'' keyword is used to import modules. All built-in modules and all script files on th
- records @script:walkthrough
- foundation of Doomsday Script. Each namespace and module is a record, each object is a record, and classes... records are owned by native code (e.g., built-in modules like ''Core''), but may still be referenced by v... //subexp// is created inside //myrec// because it appears after the member operator. (record myrec).... sses. This means that, for instance, an imported module could be used as a class. Setting up the superc
- scripting_with_stateanimator @assets
- following: * In the package Info file, one can append a ''script'' block. The script is executed whe... owiki>''. This is assumed to be a Doomsday Script module and will be executed immediately after the packag
- gui @script:module
- ====== gui (Module) ====== Utilities for GUI applications. ===== Functions ===== #@Identifier_HTML~colorAlpha~@# ( #@U... # ) Returns a version of //path// where "@2x" is appended to the end if ''DisplayMode.PIXEL_RATIO'' is 2 (approximately). #@Identifier_HTML~scale~@# ( #@UArg_
- clientconfig @script:module
- tps://git.skyjake.fi/doomsday/engine/src/branch/master/doomsday/apps/client/net.dengine.client.pack/modules/clientconfig.ds|clientconfig.ds]]
- packages @fs
- re. This package is from one of the Doomsday test apps, and it contains 3D model and image files. Fil... ge licensing]]). | | ''tags''| Keywords/tags that apply to the package, as a white-space separated list... . ==== Scripting ==== **Globally available DS modules.** A package may contain [[:Doomsday Script]] modules that are made available for importing from all DS
- 1.12 @version
- .) {{ file:sidebar_editor.jpg?350x0}} **Renderer Appearance sidebar editor.** There is now a new UI for configuring how the game world appears. A new Renderer Appearance sidebar editor replaces the [[control_panel]]'s several pages of obscur... existing renderer default values for an improved appearance. Simply select the "Defaults (built-in)" a
- persist.pack @guide
- ackage where [[:Doomsday 2]] keeps all persistent application data. The package is stored in the user's... ription | | Info| Metadata about the package. | | modules/Config| Serialized ''Config'' namespace: configu... Info ==== [[fs:package|Package metadata]]. ==== modules/Config ==== The ''Config'' [[script:record|name