Fulltext results:
- world @script:module
- an object representing that player (see [[script:module:App#App.Player|App.Player]]). Otherwise returns ''None''. #@Identif... . This is an element index number in the [[script:module:defs#order|Defs.things.order]] array. Note that ... OR : Spawn thing at the floor. ===== Old versions ===== * [[/script/module/world?rev=1576428056|2.2]]
- app @script:module
- ====== App (Module) ====== Module that wraps the native App class. Derived classes like ClientApp may also augment the module with their variables a... object representing the console player ([[script:module:App#app.player|App.Player]]). #@Identifier_HTML~gamePlugin~@# ( ) ... riable. The //id// is one of the constants in the App module, such as ''App.NETGAME''. #@Identifier_HTML~qui
- reference @script
- ad/onUnload callbacks]] * **Players:** * [[.module:App#App.Player|Query health, armor, and powerups]] * [[.module:App#App.Player|Earthquake effect]] * **Things:** * ... ded:state#action|State action function]] * [[.module:World#attack|Attack, drop items, start sounds]] * [[.module:World#flags|Query and change thing flags]] *
- state @ded
- //player// refers to the current player ([[script:module:app#appplayer|App.Player]], psprite actions only) [[:script|All fe
- language @script
- a number of built-in modules for scripts. ; [[.module:App]] : application core ; [[.module:Audio]] : audio subsystem ; [[.module:clientconfig]] : client application configuration variables (imported by [[.module:Config]]) ; [[.module:Config]] : configuration
- scopes @script:walkthrough
- lowing scopes (namespaces) are defined: * Each module has its own global scope. * Each function has i... signment '':='' operator inserts variables to the module's global namespace. a = 1 def globalAssign()... ort path]] are available for importing. import App When a module is first imported, its global namespace is initialized by executing all statements in the
- gui @script:module
- ====== gui (Module) ====== Utilities for GUI applications. ===== Functions ===== #@Identifier_HTML~colo... @Arg_HTML~Record,d~@# ) Populate record //d// with the default configuration variables for a GUI app.
- detailed_list_of_changes_in_doomsday_version_1.14 @version
- tc...). * No longer dependent on external LZSS module. ==== Renderer ==== * Added bloom as a new... word]]: <code>(record rec).member = 1</code> * App.audienceForGameAddition for notification of game registrations. * Native function binding for App.quit() * [[script:module:SavedSession]] module provides access to the resource system functionality fo
- detailed_list_of_changes_in_doomsday_version_1.9.10 @version
- default progression. ===== libdeng2 ===== * App init error (with, {{:arg|loglevel}} critical) (na... ipts. * Script: native modules [[:display_mode_module|DisplayMode]] and [[:version_module|Version]]. * Replaced deng.de script => Config.de, added functions
- detailed_list_of_changes_in_doomsday_version_1.11 @version
- ata lump. ===== Scripting ===== * Added [[:app_module]], [[:input_module]], and [[:gui_module]]. ===== Snowberry ===== * Now uses the [[
- libcore @devel
- ture.png }} ===== Core library (libcore) ===== App, Library, base for subsystems, threading. ==== ... ] ==== Scripting ==== Script, Parser, Process, Module, statements, expressions, functions. {{ file:scr
- libdeng2_code_guidelines @devel
- the public API * non-public headers go to the module's src dir * Qt-like convenience includes with ... d use the d* typedefs in libdeng2.h * the data module is important to know by heart: serialization, loc... e allowed to reach to the libdeng1 one (kills the app immediately); they must be caught in C wrappers