Fulltext results:
- 1.9.0-beta6 @version
- in/out smoothly when activated/deactivated. * Map name was not displayed in all supported games. Map name is now scaled relative to display resolution and ... ly (e.g. flat to texture to sprite to flat). * Map building API allows [[plugin]]s to construct new ... . Rather than define the sky properties for every map, each time directly in a [[map_info_ded_]] definition, instead; use a Sky definition, giving it a uniq
- episode_syntax @ded
- msday [[version:1.15]] adds support for arbitrary map identifiers, allowing any name to be assigned to the map data. (The map data is now recognized independently of the id).</note> ; Warp Number : A reference used when //warping// to the map. (A cheat for changing the current map according
- map_info_syntax @ded
- have a definition of their own. ==== Name ==== Name of the map. Displayed e.g., in the automap and in the console when the map is loaded. A [[Text]] definition ID may be speci... o use the associated string value. For example: Name = "HUSTR_E1M1"; ==== Author ==== Author of the map. Displayed e.g., in the console when the map is loaded. ==== Flags ==== ^ Name ^ Description | | d
- readme_macos @guide:2.0
- as the map number, a pair of numbers (episode and map), or the map identifier (e.g., "MAP12"). <html><a name="files"></a></html> ===== Files ===== Your ru... s saves from the default game profile. <html><a name="paths_file"></a></html> Additional files: ; /... the file]] is documented in the wiki. <html><a name="environ"></a></html> ===== Environment ===== ... uthor%27s_Guide|Author's Guide: wiki articles for map and resource pack/addon authors]] * [[http://wi
- doomsday @guide:2.0:man
- example: ''-dpi 2.0'' ; ''-errors'' : Set the name of the error output file. The file is written to ... ync'' : Disable vsync. ; ''-out'' : Set the name of the log output file. The file is always writte... ''-game'', automatically also jump to a specific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map id
- readme_windows @guide:2.0
- ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure... on criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></html> ==== Supported games ===... ere in use, the overall game parameteres, current map, and other status information. **Deleting a sav... or loading. Note that game profiles cannot have a name that is identical to an already existing game pro
- 1.9.0-beta1...4 @version
- * [[light]]:Halo radius * [[light]]:Flare map: the flare map to use for this light's halo. Either a path and [[resource_name]] OR a [[built-in_flare_resource_number]] * [[decoration]]:Light:Flare map: same as above for light [[decoration]]s. * [[... ===== File system ===== * [[vdmap_option_]]: map files in one directory to another directory ([[vi... Print a list of available binding classes ===== Map data ===== * [[listmobjs_cmd_]]: print a list
- readme_macos @guide:2.2
- as the map number, a pair of numbers (episode and map), or the map identifier (e.g., "MAP12"). <html><a name="files"></a></html> ===== Files ===== Your ru... game has its own subfolder for saves. <html><a name="paths_file"></a></html> Additional files: ; /... the file]] is documented in the wiki. <html><a name="environ"></a></html> ===== Environment ===== ... oject roadmap and features in planning]] <html><a name="acks"></a></html> ===== Acknowledgements =====
- readme_macos @guide:2.3
- as the map number, a pair of numbers (episode and map), or the map identifier (e.g., "MAP12"). <html><a name="files"></a></html> ===== Files ===== Your ru... game has its own subfolder for saves. <html><a name="paths_file"></a></html> Additional files: ; /... the file]] is documented in the wiki. <html><a name="environ"></a></html> ===== Environment ===== ... oject roadmap and features in planning]] <html><a name="acks"></a></html> ===== Acknowledgements =====
- overview_of_resources_doomsday_1.x @modding
- of the image. Example: If you assign the light map "Round" to a light source, images with that file name are searched from the //LightMaps// directory. Th... ic// resource class directory is enough. The file name must match the lump name of the original music data lump. For example, to replace the music for Doom's first episode's second map, the file //d_e1m2.mp3// would be placed in the /
- readme_macos @guide:2.1
- as the map number, a pair of numbers (episode and map), or the map identifier (e.g., "MAP12"). <html><a name="files"></a></html> ===== Files ===== Your ru... game has its own subfolder for saves. <html><a name="paths_file"></a></html> Additional files: ; /... the file]] is documented in the wiki. <html><a name="environ"></a></html> ===== Environment ===== ... oject roadmap and features in planning]] <html><a name="acks"></a></html> ===== Acknowledgements =====
- doomsday @guide:2.1:man
- example: ''-dpi 2.0'' ; ''-errors'' : Set the name of the error output file. The file is written to ... ync'' : Disable vsync. ; ''-out'' : Set the name of the log output file. The file is always writte... ''-game'', automatically also jump to a specific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map id
- doomsday @guide:2.3:man
- example: ''-dpi 2.0'' ; ''-errors'' : Set the name of the error output file. The file is written to ... ync'' : Disable vsync. ; ''-out'' : Set the name of the log output file. The file is always writte... ''-game'', automatically also jump to a specific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map id
- doomsday @guide:2.2:man
- example: ''-dpi 2.0'' ; ''-errors'' : Set the name of the error output file. The file is written to ... ync'' : Disable vsync. ; ''-out'' : Set the name of the log output file. The file is always writte... ''-game'', automatically also jump to a specific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map id
- readme_windows @guide:2.3
- ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure... on criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></html> ==== Supported games ===... ere in use, the overall game parameteres, current map, and other status information. **Deleting a sav... elected for loading. Note that game cannot have a name that is identical to an already existing game in