Fulltext results:
- use_hires_textures_in_your_map @howto
- ine.net/How%20To%20Use%20Hi-Res%20Textures%20in%20jDOOM1.pdf|PDF format]]}} ====== Preface ====== Thi... ires texture replacements to be. **Notes:** //In jDoom's case this location would be //**///data/jdoom/textures//**//.// Another important thing to realize is... gth) entry to build (the fake) textures with that JDOOM will replace with PNG files later. Just note that
- overview_of_resources_doomsday_1.x @modding
- xperiment would be placed in the directory //data/jdoom/textures/doom2-plut///. When Doomsday looks for... : ''-vdmap "D:\Games\MyAuto" "C:\Doomsday\Data\jDoom\Auto"'' You can define an unlimited number of v... ) For example, the PK3 could have the file //data/jdoom/auto/superb.wad//. PK3 files can be created wit... An example is shown below: <code> FILE001 /Md2/jDoom/Some.md2 FILE002 Another.ded</code> Each line
- pk3 @fs
- ) For example, the PK3 could have the file **Data\jDoom\Auto\Superb.wad**. For example, the PK3 could ha... oot folder. For example a PK3 with the file =Data\jDoom\Mywad.wad= would put =Mywad.wad= into that locati... ur desktop or documents, so if you have a ded for jDoom, you would make folders called "Defs\jDoom\". If you want to make the deds always play you need to make
- load_resources_from_command_line @howto
- oad the [[http://prdownloads.sourceforge.net/deng/jdoom-resource-pack-1.01.zip?download|jDoom Resource Pack (jDRP)]] from the deng project page. - Place the... **jDRP.pk3** file in **/usr/local/share/deng/Data/jDoom/** - Place the **jDRP.ded** file in **/usr/local/share/deng/Defs/jDoom/** - Use the [[-file]] option to load the PK3.
- jdrp_manifest @modding
- 1.01. # http://prdownloads.sourceforge.net/deng/jdoom-resource-pack-1.01.zip?download # name: jDoom Resource Pack component: game-jdoom language english ( version: 1.01 summary: 3D models and special effects for jDoom contact: http://dengine.net/ author: Dani
- info @modding
- wing blocks all mean the same thing: component jdoom { library: jDoom.dll } component jdoom library jDoom.dll {} component jdoom {library="jDoom" ".dll"} # note: string joining ==== Examples =
- jdoom_version_history @games
- ~~NOTOC~~ jDoom releases category. ======= Version 1.15.0-beta5.1 ======= {{:jDoom version 1.15.0-beta5.1}} ======= Version 1.15.0-beta5 ======= {{:jDoom version 1.15.0-beta5}} ======= Version 1.15.0-beta1 → 1.5.0-beta4 ======= {{:jDoom version 1.15.0-beta1...4}} ======= Version 1.14
- directory_structure @devel
- fs/ (engine's definition files) plugins/ jdoom/ (the games should be just plugins like every... for settings shared by all; executed last?) jdoom/ (jDoom's runtime directory) bspcache/ demo/ savegame/ jheretic/... with the definitions, though. Maybe even "runtime/jdoom/defs" (virtually)? Something needs to be done to
- jdoom_version_1_15.0-beta6 @games
- <noinclude> {{futurerel|jDoom|(TBC)}} {{verlinks|jDoom|1.15.0-beta5.1|1.15.0-beta6|1.15.0-beta7}} </noinclude> The focus of Beta 6 is... ionality was introduced, which is now utilized by jDoom. * Automap functionality was introduced, which is now utilized by jDoom.
- old_demos_don_t_work @guide
- to the internals of the engine's network code and jDoom gameplay code, it is impossible to remain 100% ba... of an old LMP demo is played back in the current jDoom, the game events will very quickly diverge from t... ng a map, for example. You can still use the old jDoom version 0.99.6 to play the original Doom demos, a
- 1.9.0-beta6.3 @version
- ransmit a "huge" InFine script to clients. ==== jDoom ==== * Icon of Sin explosions spawned via A_B... ds to the quick save/load message prompts. ==== jDoom ==== * Removed freedoom.wad from the list of ... amplify at load time). Removed FONTA* lumps from jDOOM.pk3 Mods which replace this the small font (such
- graphic_patch @modding
- eens, intermissions etc) by various people in the jDoom User Interface Pack (jDUI). ===== Can I use pat... you may place all your patches in the root **Data\jDoom\Patches** folder whereas for Doom 2 you can place it's unique patches in **Data\jDoom\Patches\doom2**. ===== See also ===== * [[P
- dd_direc @modding
- . An example is shown below: <code>FILE001 /Md2/jDoom/Some.md2 FILE002 Another.ded </code> Using DD_DI... ility like this: <code>wadtool myfiles.wad /Data/jDoom/Textures/ </code> This would create a WAD file th... hen writing the DD_DIREC table, the prefix "/Data/jDoom/Textures/" would be added to each file name.
- 1.9.0-beta6.2 @version
- Engine ==== * Fixed: "Segfault when starting jdoom with music" (http://sourceforge.net/tracker/?func... s not working when used for the first map. ==== jDoom ==== * Fixed: "Weapon controls wrong selectio... e busy mode when doing a GL texture reset. ==== jDoom ==== * Changed: "msgrefresh" is now an impuls
- 1.9.0-beta6 @version
- l&atid=542099&aid=1746520&group_id=74815). ==== jDoom ==== * Crushing floors/ceilings would sometim... dled using the existing thinker mechanism. ==== jDoom ==== * Greatly improved precaching. * Vari... should be stretched from floor to ceiling. ==== jDoom ==== * Crosshair vitality. Colour the crossha