Fulltext results:
- overview_of_resources_doomsday_1.x
- xperiment would be placed in the directory //data/jdoom/textures/doom2-plut///. When Doomsday looks for... : ''-vdmap "D:\Games\MyAuto" "C:\Doomsday\Data\jDoom\Auto"'' You can define an unlimited number of v... ) For example, the PK3 could have the file //data/jdoom/auto/superb.wad//. PK3 files can be created wit... An example is shown below: <code> FILE001 /Md2/jDoom/Some.md2 FILE002 Another.ded</code> Each line
- jdrp_manifest
- 1.01. # http://prdownloads.sourceforge.net/deng/jdoom-resource-pack-1.01.zip?download # name: jDoom Resource Pack component: game-jdoom language english ( version: 1.01 summary: 3D models and special effects for jDoom contact: http://dengine.net/ author: Dani
- info
- wing blocks all mean the same thing: component jdoom { library: jDoom.dll } component jdoom library jDoom.dll {} component jdoom {library="jDoom" ".dll"} # note: string joining ==== Examples =
- dd_direc
- . An example is shown below: <code>FILE001 /Md2/jDoom/Some.md2 FILE002 Another.ded </code> Using DD_DI... ility like this: <code>wadtool myfiles.wad /Data/jDoom/Textures/ </code> This would create a WAD file th... hen writing the DD_DIREC table, the prefix "/Data/jDoom/Textures/" would be added to each file name.
- graphic_patch
- eens, intermissions etc) by various people in the jDoom User Interface Pack (jDUI). ===== Can I use pat... you may place all your patches in the root **Data\jDoom\Patches** folder whereas for Doom 2 you can place it's unique patches in **Data\jDoom\Patches\doom2**. ===== See also ===== * [[P
- addon_bundle
- provides: doom-mod-levelset component: game-jdoom language english ( version: 6.01 sum
- automatic_file_mapping_in_pk3
- For example instead of the virtual folder //data/jdoom/textures/// you only need a folder named //textur
- jdrp
- The jDRP (jDoom Resource Pack) is a collection of numerous [[j_doom]] [[addons]] created by the community