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assets: 10 Hits
====== Assets ====== Doomsday 2 manages resources as [[assets]]. In practice, an asset is comprised of [[Doomsday Scri... a [[fs:package]]. Before you start working with assets, you should have a good understanding of how [[fs:packages]] work in Doomsday 2. ===== Assets by type ===== ^ Identifier ^ Name | | ''model.th
fs:packages: 8 Hits
kages: * {{file:dependency_example.zip}} ==== Assets ==== Packages may contain any kind of files and... he package contains something it can use (an //[[:assets|asset]]//), it has to defined in the metadata of the package. For example, an asset could be a [[assets:model|3D model]] that the renderer would use to represent a thing of a particular type. Package assets are a generic mechanism in the sense that it buil
version:1.15: 6 Hits
y that future versions of Doomsday will bring. **Assets.** With the objective of formalizing resource man... t, a new internal concept has been introduced. [[:Assets]] are sets of resources for a specific purpose, f... e a 3D model for a particular lamp in Doom 2. All assets are described in package metadata using the [[mod... e files in the package should be used at runtime. Assets are uniquely identified, so information about whi
script:reference: 5 Hits
e managing engine configuration and controlling [[assets:model#timelines|3D model asset animation]]. Dooms... following: * **Animating 3D models:** * [[assets:scripting_with_stateanimator|Initializing the animator of a thing (onInit)]] * [[assets:scripting_with_stateanimator|When receiving damage or when the thing state changes]] * [[assets:model#timelines|At specific points in time]]
assets:model: 5 Hits
====== 3D model assets ====== This page is about 3D model assets that can be rendered in the game world using the [[modding:GL2... ns with "model.", it won't be confused with model assets because shader definitions are always read from t... shader objects. In other words, shaders and model assets exist in different namespaces.</note> ==== Vari
modding:gl2_model_renderer: 5 Hits
The GL2 model renderer is the primary user of [[assets:model|3D model assets]]. Whenever a [[assets:model|model asset]] is present in a loaded [[fs:package]], the model renderer load... yer weapons (psprites) use the ''model.weapon.*'' assets. * //TODO//: other kinds of model assets, e.g.
modding:resource_packaging_guidelines: 3 Hits
edom to load this asset separately from any other assets that you provide. Common resources needed by many assets, for example texture images, can be placed into a... ages ===== When you have a larger collection of assets it will become cumbersome for the user to load ea
guide:2.3:readme_macos: 2 Hits
sources_doomsday_1.x|Doomsday 1 resources]] * [[assets/overview|Packages and assets]] * [[ded/ded|DED definitions and intro/finale animations]] * [[script/r
assets:low-level_image_filtering: 2 Hits
s. This means that image files associated with [[:assets]] can be modified when they are loaded. The mechanism works with all assets. To apply a filter operation, the following synt
ded:model: 2 Hits
terpolation. Doomsday 2 supports more powerful [[assets:model|model assets]]. ===== Flag usage ===== Stated at definition "root" level flags affect all sub-mo
version:2.2.2: 2 Hits
e of bug fixes: * 3D models that use the new [[assets:model|.pack format and modern shaders]] were part... ances. * Player 3D weapon models that use the [[assets:model|new .pack format]] are now more consistentl
assets:identifiers: 2 Hits
#REDIRECT :assets#Assets_by_type
version:detailed_list_of_changes_in_doomsday_version_1.15: 2 Hits
rer and relies on Doomsday 2 [[:packages]] and [[:assets]]. Supports skeletal animation. * The new mode... e [[:doomsday_2_package_format]] for packaging [[:assets]]. * Added ''TitleImage'' property to [[:map_i
guide:2.2:readme_macos: 2 Hits
sources_doomsday_1.x|Doomsday 1 resources]] * [[assets/overview|Packages and assets]] * [[ded/ded|DED definitions and intro/finale animations]] * [[script/r
guide:2.1:man:doomsday: 2 Hits
guide:2.1:readme_windows: 2 Hits
guide:2.3:man:doomsday: 2 Hits
guide:2.1:readme_macos: 2 Hits
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guide:2.2:man:doomsday: 2 Hits
guide:2.3:readme_windows: 2 Hits
sidebar: 1 Hits
start: 1 Hits
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assets:scripting_with_stateanimator: 1 Hits
guide:2.0:man:doomsday: 1 Hits
guide:2.0:readme_macos: 1 Hits
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modding:start: 1 Hits
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asset: 1 Hits
assets:overview: 1 Hits
howto:3d_model_particles: 1 Hits
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assets.txt ยท Last modified: 2019-11-26 08:08 by skyjake

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