Fulltext results:
- 1.15
- y that future versions of Doomsday will bring. **Assets.** With the objective of formalizing resource man... t, a new internal concept has been introduced. [[:Assets]] are sets of resources for a specific purpose, f... e a 3D model for a particular lamp in Doom 2. All assets are described in package metadata using the [[mod... e files in the package should be used at runtime. Assets are uniquely identified, so information about whi
- 2.2.2
- e of bug fixes: * 3D models that use the new [[assets:model|.pack format and modern shaders]] were part... ances. * Player 3D weapon models that use the [[assets:model|new .pack format]] are now more consistentl
- detailed_list_of_changes_in_doomsday_version_1.15
- rer and relies on Doomsday 2 [[:packages]] and [[:assets]]. Supports skeletal animation. * The new mode... e [[:doomsday_2_package_format]] for packaging [[:assets]]. * Added ''TitleImage'' property to [[:map_i