Fulltext results:
- sector_type_syntax
- onds. ==== Ceiling chain ==== ID number of an XG [[:line_type]]. See [[:sector_type#Chains]] ==== Ceiling chain flags ==== See [[... passes. ==== Floor chain ==== ID number of an XG [[:line_type]]. See [[:sector_type#Chains]] ==== Floor chain flags ==== See [[:s... asses. ==== Inside chain ==== ID number of an XG [[:line_type]]. See [[:sector_type#Chains]] ==== Inside chain flags ==== See [[:... asses. ==== Ticker chain ==== ID number of an XG [[:line_type]]. See [[:sector_type#Chains]] ==== Ticker chain flags ==== See [[:
- sector_type
- ====== Sector Type (DED, XG) ====== A //Sector Type// definition specifies the properties of a generalized sector type, for use with the [[:XG]] system. XG is a complex topic, with many core concepts which... ver their behavior differs according to the chain type. See the [[:xg:chains#Sector_Type_Chains|sector type chain]] documentation in the [[xg:reference_guide|XG reference guide]] for more inf... he player with it. ===== See also ===== * [[xg:sector_type|XG sector type documentation]] * [[xg:reference_guide|XG refe
- thing
- t| | Yes| Yes| The thing will be affected by wind sectors (both Heretic/HeXen default sector types and XG). | | floorbounce| Yes| Yes| Yes| The thing will ... | | footclip| Yes| Yes| Yes| If the thing enters sectors with certain floor graphics, it's graphics will ... Yes| The thing will not activate teleporter line types. | | rip| Yes| Yes| Yes| | | pushable| Yes| Yes... es| Yes| Yes| The thing can use a teleporter line type even if something is standing on the destination