Fulltext results:
- episode
- NFO]], in all games, was introduced in Doomsday [[version:1.15]] (by translating these definitions into DED for... M2"; } Exit { ID = "secret"; Target Map = "E1M9"; } } Map { ID = "E1M2"; Warp... M3"; } Exit { ID = "secret"; Target Map = "E1M9"; } } Map { ID = "E1M3"; Warp... M4"; } Exit { ID = "secret"; Target Map = "E1M9"; } } Map { ID = "E1M4"; Warp
- infine_script_reference
- '' : Pauses the script for one [[:tic]], i.e. 28.6 milliseconds (1/35 sec). ; ''Wait'' (time-sec) : Pauses the s... ine color settings you can use as (color-number): 1-9. For example, this'll change the predefined color... fault all the predefined colors are set to white (1 1 1). Use the escape sequences \1...\9 in the text string of a text object to force the ... rizontally around the X coordinate of the object. 160 is the middle of the screen. ; ''NoCenter'' (
- sector_type
- grees of a **anticlockwise** system where 0=east, 90=north, 180=west and 270=south. All floating-point values ar... player; Act tag = 9999; Floor texmove speed = 1.8; Wind speed = 0.16875; } </code> The sector has a scrolling floor and wind that affects player mobj... n the direction that sector line with the act tag 9999 is pointing. Material scrolling and wind speed
- state
- "fwefe234d" if you really want to). ==== Flags (1.9.7 →) ==== ^ Name ^ Description | | fullbright | ... lly A=0, B=1, C=2... Examples of frames are xxxxA1 and xxxxA2A8 The number refers to the eight rotations an obje... bright here by offsetting the frame number by 32768. In this case A=32768, B=32769, C=32770. But this method is deprecated as of Doomsday 1.9.0-beta6 (use [[#Flags|Flags]] instead). ==== Ti