Fulltext results:
- overview_of_resources_doomsday_1.x
- that their dimensions are powers of two (e.g. 32, 64, 128, 256). This means TGA/PNG textures whose width an... its dimensions must be powers of two (for example 128x64 or 256x256). The image file must be in one of the supported ... the source data is a raw image, it must be either 64x64, 128x128 or 256x256 pixels in size. Raw images contain onl... that contains the detail texture can either be 4096, 16384 or 65536 bytes long. Using the default scaling
- tips_for_model_authors
- models 1" bindevent key-o "usemodels 0" ====== Version 1.x: MD2 models ====== * The recommended triangle count for monsters is 500-800. Use more triangles for larger, detailed objects. Small objects should have less than 100, so there can be lots of them with no problems.... here should be no need to use skins larger than 256x256. Remember that you can position the texture c