Fulltext results:
- use_oculus_rift
- mode. - Setting up gamepad bindings is recommended, including ones for game menu navigation (they ar... the 3D & VR Settings dialog. This will configure things like HUD graphics size and head bobbing. - Re... 0.4.2)// Doomsday works best (only?) in the "extended desktop" mode. The game window is automatically m... trol for reseting Oculus Rift tracking has been added to the games' Controls menu. The corresponding co
- create_a_light_thing
- TEP 1: Header and Thing definitions ===== First thing we need to do is create our new DED file. * Create a new DED file called LightThing.ded Now open LightThing.ded in your favorite text editor (I will be using notepad). I always like to includ... few of them in our level. * *Save* your LightThing.ded * *Close* your text editor. ===== STEP 4: Pl
- 3d_model_particles
- particles in a particle generator. There are two things that need to be done. In the [[ded:generator|particle generator definition]], set th... ng ID: <code>ID = "Particle13"; </code> ===== See also ===== * [[ded:Generator]] definition
- use_deds_in_doom_builder
- ump ====== Now we're ready to start writing our DED. Let's do something cool like getting our name to show up at the star... ** button. This is where you can insert all your DED definitions and your XG line/sector classes. The first thing we are going to do is add the [[header]]. This is... y about that at the moment ( check out [[map_info_ded_]] for more information on this class ). * Ty... * [[http://www.doombuilder.com|DoomBuilder]] * [[ded|DED reference]] * [[xg|XG reference]]
- start_doomsday_from_steam
- not be able to use your resources you have downloaded like the Heretic resource pack. ====== Step 1 =... n steam. click add selectid programs. do the same thing for the other one. the reason we do this is steam can only have 1 exe of the same name loaded and if you try to load it a gen it will default t... m delete the copy exe you made as they are not needed a gen. ====== Step 5 ====== Now lets create a
- create_a_new_monster
- The Header and the Thing definition ====== First thing we need to do is create our new DED file. Create a new DED file called BarrelMonster.ded. Now open BarrelMonster.ded in your favorite text editor (I will be using notepad). I always like to
- use_hires_textures_in_your_map
- eight) is less than 128 units and tiled if your SideDef (and sector height) is more than 128 units. The important thing to realize is that if you create a PNG file that ... t will become our DOOM-standard 64x64 floor (I loaded the DOOM palette on this image in Paint Shop Pro)... ytes to 4096 bytes. I have no idea if this is something I am doing wrong, or a bug with XWE. If that's th... to use, to compress the PK3 file. JDOOM requires things to be in certain folders. If you didn't use the