Fulltext results:
- create_a_light_thing
- TEP 1: Header and Thing definitions ===== First thing we need to do is create our new DED file. * Create a new DED file called LightThing.ded Now open LightThing.ded in your favorite text editor (I will be using notepad). I always like to incl
- use_deds_in_doom_builder
- ** button. This is where you can insert all your DED definitions and your XG line/sector classes. The first thing we are going to do is add the [[header]]. This is... y about that at the moment ( check out [[map_info_ded_]] for more information on this class ). * Ty... * [[http://www.doombuilder.com|DoomBuilder]] * [[ded|DED reference]] * [[xg|XG reference]]
- create_a_new_monster
- The Header and the Thing definition ====== First thing we need to do is create our new DED file. Create a new DED file called BarrelMonster.ded. Now open BarrelMonster.ded in your favorite text editor (I will be using notepad). I always like to