Fulltext results:
- create_a_new_monster
- going to be using existing resources (the barrel sprites and sounds) this process is made very easy. In f... o then go on to create a proper monster, with new sprites, sounds and even modified behaviour. Also you w... have a look at that list. We can use the existing sprites and sounds of the Barrel, plus it behaves pretty... ND , BAR_RUN , BAR_EXP Now because there is a two sprite animation for the barrel we need two states for b
- create_a_light_thing
- warning light * There will be no need for any sprite graphics. * It will live forever (once spawned... ITIONS State { ID = "REDWARNLIGHT" Sprite = "CAND" Frame = 32768 Tics = 6 Next state = "REDWARNLIGHT2" } State { ID = "REDWARNLIGHT2" Sprite = "CAND" Frame = 32768 Tics = 6 Next
- create_custom_sprites
- tio (this should mean Doomsday won't distort your sprite frame when it's placed in engine). Now make a note of the dimensions of the frame (width and height) and filename and make a new fi... to take further positioning notes so that custom sprites will line up with the originals. Another method ... themselves) is to make or find a 3D model of the sprite and take pictures of it from different angles (an