Fulltext results:
- model
- weapon model that will be drawn instead of a 2D psprite. The weapon identifiers (e.g., "wand") are define... odel's opacity is affected by the player weapon (psprite) opacity. Defaults to ''True''. | | ''fullbrightF... nt light level is affected by the player weapon (psprite) fullbright state. Default to ''False''. | | ''ma... of animation sequences rather than individual keyframes or states. This means that the animation sequenc