Fulltext results:
- world @script:module
- D". The //pos// can be specified either in 2D or 3D: * [350, -1000] would place the new thing on th... Modifies the momentum of the thing by adding the 3D vector //momentum//. For example, this would thro... thing. #@Identifier_HTML~mom~@# ( ) Returns the 3D momentum of the thing as an array (XYZ). #@Ident... one''. #@Identifier_HTML~pos~@# ( ) Returns the 3D position of the thing as an array (XYZ). This pos
- reference @script
- guration and controlling [[assets:model#timelines|3D model asset animation]]. Doomsday Script is not a... s can be used for the following: * **Animating 3D models:** * [[assets:scripting_with_stateanim... * **Audio:** * [[.module:audio|Start local sounds]] * **Configuration:** * [[https://git.sky... complete (e.g., maintenance during upgrades, SF2 soundfont caching)]] * **Console:** * [[.module:c
- map_info_syntax @ded
- le fog in the map. | | lightning | Enable thunder sound effects and random flashes of bright lighting in ... o allow defining additional or customized ambient sound sequences in Heretic. Added in [[version:2.3]]. ... tifier of the Model definition that describes the 3D model. If left empty, this sky model will be disa
- 2.2 @version
- . New script bindings have been added for playing sounds and showing in-game messages, for example. The s... dering player weapons.** The FOV angle for weapon 3D models is now separate from the rest of the view.
- overview_of_resources_doomsday_1.x @modding
- ck quality is not as high and it does not support 3D sound effects. Like other external resources, placing... a ''CD track'' key: ''CD track = 3;'' ===== Sound effects ===== Sound samples can be replaced with WAV files. The supported formats are 8-bit and 16-bit... ples. For example, to replace the rocket launcher sound in [[libdoom]], the file //dsrlaunc.wav// would b
- mods @guide
- ained additional or alternative levels, graphics, sounds, and music. Over time, source ports have added s... e been created specifically for Doomsday (such as 3D models). ===== Installing mods ===== Doomsday d
- doomsday @guide:2.2:man
- lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options... on the active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured o
- readme_macos @guide:2.2
- lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options... on the active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured o
- readme_windows @guide:2.2
- lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... xer]] for sound effects and music files * DirectSound3D, EAX 2.0 (32-bit only), Windows Multimedia (for M... these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options... on the active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, a
- readme_macos @guide:2.3
- lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options... on the active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured o
- doomsday @guide:2.3:man
- lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options... on the active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured o
- readme_windows @guide:2.3
- lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... xer]] for sound effects and music files * DirectSound3D, EAX 2.0 (32-bit only), Windows Multimedia (for M... these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options... on the active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, a
- readme_windows @guide:2.1
- lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... xer]] for sound effects and music files * DirectSound3D, EAX 2.0 (32-bit only), Windows Multimedia (for M... these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options... on the active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, a
- readme_macos @guide:2.1
- lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options... on the active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured o
- doomsday @guide:2.1:man
- lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options... on the active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured o