Fulltext results:
- generator_syntax
- n { 0.0 0.0 } Spin Resistance { 0.0 0.0 } Sound = ""; Volume = 1.0; Hit Sound = ""; Hit Volume = 1.0; } } </code> ==== State ==== Makes ... only be active if the source is represented by a 3D model. | | floor| Flat triggered: Particles of th... Type triggered: If the source is represented by a 3D model, this submodel's center will be used as the
- flags_reference
- p. ==== first_only ==== (Value = 0x2) ===== Sounds ===== ==== shift ==== (Value = 0x1) ==== shi... alue = 0x8) Disable distance attenuation for this sound sample. ==== repeat ==== (Value = 0x10) ==== d... only be active if the source is represented by a 3D model. ==== scalerate ==== (Value = 0x400) ===
- map_info_syntax
- le fog in the map. | | lightning | Enable thunder sound effects and random flashes of bright lighting in ... o allow defining additional or customized ambient sound sequences in Heretic. Added in [[version:2.3]]. ... tifier of the Model definition that describes the 3D model. If left empty, this sky model will be disa
- environment
- as the audio characteristics used to generate the 3D sound stage. Presently the engine predefines the follo