• skip to content

Doomsday Manual

User Tools

  • Admin
  • Log In

Site Tools

  • Recent Changes
  • Media Manager
  • Sitemap
Trace:

sound-3d

Search

You can find the results of your search below.

Ends with
  • Exact match
  • Starts with
  • Ends with
  • Contains
@version
  • Any namespace
Any time
  • Any time
  • Past week
  • Past month
  • Past year
Sort by hits
  • Sort by hits
  • Sort by last modified

Fulltext results:

1.9.0-beta6
12 Hits, Last modified: 8 years ago
== dsDirectSound ==== * Linear to logarithmic sound effect volume translation resulted in no audible sound if 3D sound positioning was enabled and the sound effects volume control was lower than maximum. ===== Changes ===... ost system, floating point precision. * Aureal 3D audio no longer supported, (via the old a3d plugi
1.9.0-beta6.2
7 Hits, Last modified: 8 years ago
nt sounds played via ACS working incorrectly with 3D sound enabled. * Fixed: Changes to [[cvar]] [[player... * Fixed: Language files missing text string for "sound-driver-directsound". ==== dsDirectSound ==== * Fixed: EAX support not working in Windows XP. Note for Vista users: wh
1.9.0-beta7
4 Hits, Last modified: 8 years ago
ed via ACS and the thunder clap not positioned in 3D when 3D sound enabled. * Changed: It is no longer necessary ... ged: Removed **-devmaps** command line option. * Changed: Removed **-debugsound** command line option.
1.9.0-beta5.1
3 Hits, Last modified: 8 years ago
9]] command line option reverts back to the DirectSound plugin (with 3D sound support and EAX effects), but MP3/OGG/etc. music playback won't be available in that case. ====
detailed_list_of_changes_in_doomsday_version_1.9.7
3 Hits, Last modified: 8 years ago
initialization issue] * Hexen: pottery explode sound gets a channel but doesn't play [sf_dontstop] *... marker not smoothed/angle not updated * Doom: sound effect missing for screen resize * intermissio... e "Upscale and Sharpen" conversion. * Replaced 3D projection/field of view calculation and shortene
detailed_list_of_changes_in_doomsday_version_1.13
3 Hits, Last modified: 8 years ago
e mods (e.g., Hell Revealed II). * Superfluous sound played when attempting to quit the game. ===== ... {{:var|rend-vr-mode}} 9). * Support for NVIDIA 3D Vision and other video cards that have hardware s... Bruns]] did most of the heavy lifting for Oculus Rift support and the various stereoscopic 3D modes.
detailed_list_of_changes_in_doomsday_version_1.15
3 Hits, Last modified: 8 years ago
ngs between games. * Incorrect skin chosen for 3D models under some circumstances. * Post-proces... tuck in the center pillar of its cave. * Cough sound playback when a player in god mode collides with ... es [[:open_asset_import_library]] to load various 3D model file formats. * Updated Oculus Rift supp
1.9.0-beta1...4
2 Hits, Last modified: 8 years ago
hasn't been touched yet. ==== MacOSX ==== * 3D model renderer is broken. Most models in =jdoom-r... large maps * improved: sectors now have three sound origins (center, floor, ceiling). Sector sounds a
1.9.7
2 Hits, Last modified: 8 years ago
[[http://fmod.org|FMOD Ex]] audio library for 2D/3D sound effects, reverb, and music playback. If you're us
detailed_list_of_changes_in_doomsday_version_1.11
2 Hits, Last modified: 8 years ago
udio ===== * Improper use of the OpenAL API: sound buffers must not be in use when data is copied in... ed upper limit for the number of submodels that a 3D model can have. * Parser for a blend of [[:inf

Page Tools

  • Show page
  • Old revisions
  • Backlinks
  • Rename Page
  • Back to top
Except where otherwise noted, content on this wiki is licensed under the following license: CC Attribution-Share Alike 4.0 International
CC Attribution-Share Alike 4.0 International Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki
  • Doomsday Engine
  • 2.3 ⇣
  • Builds
  • Add-ons
  • Manual
  • ·
  • Forums
  • Support
  • Bug Tracker
  • Blog