Fulltext results:
- 1.15
- log has been added where you can specify the MIDI soundfont file conveniently. On OS X, there is now supp... t used for packaging [[modding:gl2_model_renderer|3D models in the future]]. However, we will also all... f resources for a specific purpose, for example a 3D model for a particular lamp in Doom 2. All assets... ltiplayer sessions. In 1.15, only [[:assets:model|3D model assets]] are supported, but future versions
- 1.9.0-beta6
- == dsDirectSound ==== * Linear to logarithmic sound effect volume translation resulted in no audible sound if 3D sound positioning was enabled and the sound effects volume control was lower than maximum. ===== Changes ===... ost system, floating point precision. * Aureal 3D audio no longer supported, (via the old a3d plugi
- 1.9.0-beta6.2
- &group_id=74815&atid=542099). * Fixed: Ambient sounds played via ACS working incorrectly with 3D sound enabled. * Fixed: Changes to [[cvar]] [[player-eyeheight]] not effective immediately. * Fixe... * Fixed: Language files missing text string for "sound-driver-directsound". ==== dsDirectSound ==== ... Sound in conjunction with Creative's [[http://www.soundblaster.com/alchemy/||ALchemy]], Vista will curren
- detailed_list_of_changes_in_doomsday_version_1.15
- ngs between games. * Incorrect skin chosen for 3D models under some circumstances. * Post-proces... ives new flat a tint of 0. * XG sector ambient sounds not saved/loaded. * Broken stair build spread... tuck in the center pillar of its cave. * Cough sound playback when a player in god mode collides with ... dded a native dialog for selecting the SF2/DLS [[:soundfont]] in the Audio Settings dialog. * The GL i
- 1.9.0-beta7
- mare**. ===== jHexen ===== * Fixed: Ambient sounds played via ACS and the thunder clap not positioned in 3D when 3D sound enabled. * Changed: It is no longer necessary to enable jumping client-side for single player g
- detailed_list_of_changes_in_doomsday_version_1.9.7
- initialization issue] * Hexen: pottery explode sound gets a channel but doesn't play [sf_dontstop] *... marker not smoothed/angle not updated * Doom: sound effect missing for screen resize * intermissio... ystem directory?] * Heretic|Hexen: view resize sounds (KEYUP; KEYS2A/PickupKey) * enforce ban on al... e "Upscale and Sharpen" conversion. * Replaced 3D projection/field of view calculation and shortene
- detailed_list_of_changes_in_doomsday_version_1.13
- e mods (e.g., Hell Revealed II). * Superfluous sound played when attempting to quit the game. ===== ... {{:var|rend-vr-mode}} 9). * Support for NVIDIA 3D Vision and other video cards that have hardware s... ow signed appropriately. * Use CoreAudio's DLS soundfont for MIDI playback if no other specified. ==... Bruns]] did most of the heavy lifting for Oculus Rift support and the various stereoscopic 3D modes.
- 1.9.0-beta1...4
- hasn't been touched yet. ==== MacOSX ==== * 3D model renderer is broken. Most models in =jdoom-r... large maps * improved: sectors now have three sound origins (center, floor, ceiling). Sector sounds are played from the most appropriate source. ===== Mis
- detailed_list_of_changes_in_doomsday_version_1.11
- kup playing both the artifact and standard pickup sounds. * Hexen: Bracers artifact gave too little ar... udio ===== * Improper use of the OpenAL API: sound buffers must not be in use when data is copied in... ed upper limit for the number of submodels that a 3D model can have. * Parser for a blend of [[:inf
- 1.9.0-beta5.1
- tion reverts back to the DirectSound plugin (with 3D sound support and EAX effects), but MP3/OGG/etc. music
- 1.9.7
- [[http://fmod.org|FMOD Ex]] audio library for 2D/3D sound effects, reverb, and music playback. If you're us
- 2.2
- . New script bindings have been added for playing sounds and showing in-game messages, for example. The s... dering player weapons.** The FOV angle for weapon 3D models is now separate from the rest of the view.