Fulltext results:
- mimic_sector
- ====== Mimic sector (XG class) ====== <code>Class = mimic_sector </code> The //Mimic sector// class is used to copy all the properties of one [[sector]] to another. This allows any sector(s) to take o
- plane_move
- modding:plane]] (floor or ceiling) of a [[modding:sector]] to a given height. The [[modding:texture]] of t... terval while the plane is moving. The type of the sector whose plane is being moved can be changed in the ... s the plane crush things if they won't fit in the sector. Currently this is a hard coded to 10 damage per ... e moves are aborted if a thing doesn't fit in the sector (for instance, someone is standing under a door w
- sector_type
- ====== Sector type (XG class) ====== Class = sector_type Changes the [[sector_type|type]] of one or more sectors. ===== Parameters ===== ^ Prm^ Name^ Type^ Meaning | | Ip0,Ip1| Ta
- sector_light
- ====== Sector light (XG class) ====== Class = sector_light Changes the light level and color of one or more sectors. ===== Parameters ===== ^ Prm^ Name^ Type^ M... f,Target Num| [[xg:refs:lsref]]| Reference to the sectors whose type to change. | | Ip2| Change Light| Int
- sound
- = Class = sound Plays a sound in one or more sectors. ===== Parameters ===== ^ Prm^ Name^ Type^ M... Num| [[xg:refs:lsref]] | Reference to one or more sectors. These are the sectors in which the sound is to be played. | | Ip2| Sound ID| [[ded:Sound]] | Name of th... ound from a specific origin within the referenced sector (1=floor, 2=ceiling) else play from the center. |
- build_stairs
- on-zero), stair building spreads to all adjoining sectors that have a line facing the current sector (spread build). If false (zero), stair building only spreads over the line that is facing the current sector and has the lowest index number. | | Ip4| Start S
- teleport
- ivator to the first teleport exit in the target [[sector]]. Similar to the original Doom teleport [[line s... f,Target Num| [[xg:refs:lsref]]| Reference to the sector to teleport the activator to. | | Ip2| No Flash| ... first teleport destination found within the first sector found whose tag matches the activated line. No te
- damage
- of the line. It is possible however, to use an XG sector's floor chain to "call" an [[xg:line]] of damage class in order to deal damage to all THINGS in a sector (e.g., the damage a player receives when walking
- power
- e a player. It is possibile however, to use an XG sector's floor chain to "call" an XG line of power class in order to modify the power of all THINGS in a sector (eg an armor restore chamber could repair the arm