Fulltext results:
- map_object_reference
- ery time you create a new [[line_type|line]] or [[sector_type]] you will need to use at least one of them.... needs to perform an action on either itself, a [[sector]], another line or something else, a reference is... ine]]s need to refer to the [[light_level]]s of [[sector]]s. When using lightrefs a set of sectors or [[pl... refs:lightref_my|my]]| The referring line's front sector's light level. | | [[.refs:lightref_back|back]]|
- sector_type
- ====== Sector Type (XG) ====== A //sector type// defines the behavioral properties of a [[sector]]. All sectors set to a certain type share the sam... roperties related to the visual appearance of the sector (for instance, light color) and gameplay function
- mimic_sector @xg:class
- ====== Mimic sector (XG class) ====== <code>Class = mimic_sector </code> The //Mimic sector// class is used to copy all the properties of one [[sector]] to another. This allows any sector(s) to take o
- colored_xg_sector_lighting_example
- ====== XG sector lighting examples ====== A [[xg:sector_type|XG sector type]] can be used to define different colored lights/tints within a sector. ===== About XG value functions ===== To begi
- reference_guide
- ===== **XG** (E**x**tended **G**eneralised Line/Sector Types) is a powerful, flexible addition to the ma... [games:Doom]] has a number of hard-coded line and sector types, each of which are programmed to do certain... eveloped to allow you to create your own line and sector types for use in [[fs:pwad]]s. If you are new to... p behind a single [[modding:line special]]. [[xg:sector_type|Sector type]]s define various physical chara
- plane_move @xg:class
- modding:plane]] (floor or ceiling) of a [[modding:sector]] to a given height. The [[modding:texture]] of t... terval while the plane is moving. The type of the sector whose plane is being moved can be changed in the ... s the plane crush things if they won't fit in the sector. Currently this is a hard coded to 10 damage per ... e moves are aborted if a thing doesn't fit in the sector (for instance, someone is standing under a door w
- chains
- vation chain would move the ceiling of the tagged sector to some reasonable height, like to the lowest adj... move it to the same height with the floor of the sector, thus closing the door. ===== Available chains ... hods/requirements for a single line type. ===== Sector Type Chains ===== Each [[xg:sector_type|XG sector type]] has four chains: the floor, ceiling, inside an
- sector_type @xg:class
- ====== Sector type (XG class) ====== Class = sector_type Changes the [[sector_type|type]] of one or more sectors. ===== Parameters ===== ^ Prm^ Name^ Ty... nce to the sectors whose type to change. | | Ip2| Sector Type| Integer| Sector type ID. Must be an [[xg:se
- examples
- ====== Line Type examples ====== ===== Restore sector light color & luminance ===== <code> Line Type {... Flags2 = when_deact | when_act | any Class = sector_light Type = flip Count = -1 Ip0 = "lpre... he line can only be activated once. ===== Lower sector floor ===== <code> Line Type { ID = 5006 ... ed, the line begins moving the floor plane of its sector. The destination height is the lowest floor heigh
- function_script
- hers represent values from zero to one. [[modding:sector|Sectors]] can use functions to change their light... nked to the value of another function of the same sector (their values are always equal). The character fo... '=b'' would be linked to the Blue function of the sector. | | +| Dynamic offset. When the function is init... alized (at the beginning of the level or when the sector type is set) its offset will be modified dependin
- sector_light @xg:class
- ====== Sector light (XG class) ====== Class = sector_light Changes the light level and color of one or more sector... ed Delta| Integer| Offset to the red component of sector light color [0...255]. | | Ip8| Green Delta| Integer| Offset to the green component of sector light color [0...255]. | | Ip9| Blue Delta| Integ
- sector_wind
- ====== Sector wind ====== //Wind// increases the momentum of [[thing]]s inside a [[sector]]. Wind speed is defined as the increase in momen... around), use the following equation (//f// is the sector friction). W<sub>spd</sub> = T<sub>spd</sub> (1... t * 270 = South ===== Example ===== <code> Sector Type { ID = 5007 Comment = "Change wind t
- spref_back_ceiling @xg:refs
- Refers to the referring line's sector's ceiling plane. The sector in question must be on the back side of the line, i.e. the line must be facing away from the sector.
- lightref_my @xg:refs
- Refers to the referring line's sector's light level. The sector in question must be on the front side of the line, i.e. the line must be facing the sector.
- spref_back_floor @xg:refs
- Refers to the referring line's sector's floor plane. The sector in question must be on the back side of the line, i.e. the line must be facing away from the sector.