Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.14
- or interpretation of old savegames. * Added {{:cmd|inspectsavegame}} for inspecting .save package metadata. * Improved {{:cmd|inspectmap}} output with more information about m... s access to the resource system functionality for savegames (old savegame conversion) ==== OS X ==== * Font rendering is done using native APIs. ==== API ====
- 1.9.0-beta6.4
- chvile while playing Ultimate DOOM via XG or the ccmd "spawnmobj"). * Mobj types specifically disabl... p_id=74815&atid=542099). * Unix: Fixed missing savegames due to file naming inconsistency. (http://source... , north/east/southwest/etc...)). * Enhanced [[ccmd]] [[spawnmobj]]; when specifying the z coordinate
- 1.14
- ect. Under the hood we've also been busy with new savegame related functionality. #@Release_HTML~2014-04-16... d inspect **ongoing multiplayer** and **available savegames**, in addition to singleplayer games. This is wh... ialog, if you are on the same LAN network. * **Savegame management.** A new savegame format (zipped package) enables you to access saved games via the Home Screen
- detailed_list_of_changes_in_doomsday_version_1.15
- == {{tag|Hexen}} ===== * Misinterpretation of savegame data related to ACS state (de-serialization error... folder can be set/changed via the app menu. * Savegames listed in the Game Selection menu can be deleted... d at runtime to be reflected in the menu. * {{:cmd|warp}} and [[:warp]] support map URIs. * {{:cmd|leavemap}} now accepts an optional 'exit' argument,
- detailed_list_of_changes_in_doomsday_version_1.13
- aining lines with no sides * Reading an intact savegame with no ASEG_END | ===== {{tag|Renderer}} =====... palette on the frame. Internally, libdoom uses {{:cmd|postfx}} to do this. ===== {{tag|Input}} ===== ... a GL shader. The effect can be configured with {{:cmd|postfx}}. * Texture atlases can use a kd-tree ... ng materials, sprites and textures. * Added {{:cmd|inspectmap}} for logging detailed information abo